The createWaveShaper()
method of the AudioContext
interface creates a WaveShaperNode
, which represents a non-linear distortion. It is used to apply distortion effects to your audio.
SyntaxEdit
var audioCtx = new AudioContext();
var distortion = audioCtx.createWaveShaper();
Returns
ExampleEdit
The following example shows basic usage of an AudioContext to create a wave shaper node. For applied examples/information, check out our Voice-change-O-matic demo (see app.js for relevant code).
Note: Distortion curves are not the easiest thing to work out, and you will probably need to look around to find such algorithms. We found the below distortion curve code on Stack Overflow.
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var distortion = audioCtx.createWaveShaper();
...
function makeDistortionCurve(amount) {
var k = typeof amount === 'number' ? amount : 50,
n_samples = 44100,
curve = new Float32Array(n_samples),
deg = Math.PI / 180,
i = 0,
x;
for ( ; i < n_samples; ++i ) {
x = i * 2 / n_samples - 1;
curve[i] = ( 3 + k ) * x * 20 * deg / ( Math.PI + k * Math.abs(x) );
}
return curve;
};
...
distortion.curve = makeDistortionCurve(400);
distortion.oversample = '4x';
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'createWaveShaper()' in that specification. |
Working Draft |
Browser compatibilityEdit
See alsoEdit
Document Tags and Contributors
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Contributors to this page:
teoli,
chrisdavidmills
Last updated by:
teoli,