The delayTime
property of the DelayNode
interface is an a-rate AudioParam
representing the amount of delay to apply.
delayTime
is expressed in seconds, its minimal value is 0
, and its maximal value is defined by the maxDelayTime
argument of the AudioContext.createDelay()
method that created it.
Syntax
var audioCtx = new AudioContext();
var myDelay = audioCtx.createDelay(5.0);
myDelay.delayTime.value = 3.0;
Note: Though the AudioParam
returned is read-only, the value it represents is not.
Value
An AudioParam
.
Example
We have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). If you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time.
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();
var synthDelay = audioCtx.createDelay(5.0);
...
var synthSource;
playSynth.onclick = function() {
synthSource = audioCtx.createBufferSource();
synthSource.buffer = buffers[2];
synthSource.loop = true;
synthSource.start();
synthSource.connect(synthDelay);
synthDelay.connect(destination);
this.setAttribute('disabled', 'disabled');
}
stopSynth.onclick = function() {
synthSource.disconnect(synthDelay);
synthDelay.disconnect(destination);
synthSource.stop();
playSynth.removeAttribute('disabled');
}
...
var delay1;
rangeSynth.oninput = function() {
delay1 = rangeSynth.value;
synthDelay.delayTime.value = delay1;
}
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'delayTime' in that specification. |
Working Draft |