The Gamepad.axes property of the Gamepad interface returns an array representing the controls with axes present on the device (e.g. analog thumb sticks).-
Each entry in the array is a floating point value in the range -1.0 – 1.0, representing the axis position from the lowest value (-1.0) to the highest value (1.0).
Syntax
readonly attribute double[] axes;
Example
function gameLoop() {
if(navigator.webkitGetGamepads) {
var gp = navigator.webkitGetGamepads()[0];
} else {
var gp = navigator.getGamepads()[0];
}
if(gp.axes[0] != 0) {
b -= gp.axes[0];
} else if(gp.axes[1] != 0) {
a += gp.axes[1];
} else if(gp.axes[2] != 0) {
b += gp.axes[2];
} else if(gp.axes[3] != 0) {
a -= gp.axes[3];
}
ball.style.left = a*2 + "px";
ball.style.top = b*2 + "px";
var start = rAF(gameLoop);
};
Value
An array of double values.
Specifications
| Specification | Status | Comment |
|---|---|---|
| Gamepad The definition of 'Gamepad.axes' in that specification. |
Working Draft | Initial definition |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|
| General support | 21.0 webkit 35.0 |
29.0 (29.0) | Not supported | 15.0 webkit 22.0 |
Not supported |
| Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|
| General support | Not supported | 32.0 (32.0) | Not supported | Not supported | Not supported |