The GamepadEvent interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events Window.gamepadconnected
and Window.gamepaddisconnected
are fired in response to.
Note: These events are not fired in Chrome, only Firefox. In Chrome you have to use Navigator.getGamepads()
to access Gamepad
objects.
PropertiesEdit
GamepadEvent.gamepad
Read only- Returns a
Gamepad
object, providing access to the associated gamepad data for the event fired.
ExamplesEdit
The gamepad property being called on a fired Window.gamepadconnected
event.
window.addEventListener("gamepadconnected", function(e) {
console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index, e.gamepad.id,
e.gamepad.buttons.length, e.gamepad.axes.length);
});
And on a Window.gamepaddisconnected
event.
window.addEventListener("gamepaddisconnected", function(e) {
console.log("Gamepad disconnected from index %d: %s",
e.gamepad.index, e.gamepad.id);
});
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'GamepadEvent' in that specification. |
Working Draft | Initial definition |