GamepadEvent

The GamepadEvent interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events Window.gamepadconnected and Window.gamepaddisconnected are fired in response to.

Note: These events are not fired in Chrome, only Firefox. In Chrome you have to use Navigator.getGamepads() to access Gamepad objects.

PropertiesEdit

GamepadEvent.gamepad Read only
Returns a Gamepad object, providing access to the associated gamepad data for the event fired.

ExamplesEdit

The gamepad property being called on a fired Window.gamepadconnected event.

window.addEventListener("gamepadconnected", function(e) {
  console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
  e.gamepad.index, e.gamepad.id,
  e.gamepad.buttons.length, e.gamepad.axes.length);
});

And on a Window.gamepaddisconnected event.

window.addEventListener("gamepaddisconnected", function(e) {
  console.log("Gamepad disconnected from index %d: %s",
  e.gamepad.index, e.gamepad.id);
});

SpecificationsEdit

Specification Status Comment
Gamepad
The definition of 'GamepadEvent' in that specification.
Working Draft Initial definition

Browser compatibilityEdit

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
General support

21.0 webkit
35.0

29.0 (29.0) Not supported

15.0 webkit
22.0

Not supported

See alsoEdit

Using the Gamepad API

Document Tags and Contributors

 Contributors to this page: Sebastianz, teoli, chrisdavidmills
 Last updated by: Sebastianz,