- java.lang.Object
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- javafx.scene.effect.Effect
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- javafx.scene.effect.Bloom
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public class Bloom extends Effect
A high-level effect that makes brighter portions of the input image appear to glow, based on a configurable threshold.Example:
Bloom bloom = new Bloom(); bloom.setThreshold(0.1); Rectangle rect = new Rectangle(); rect.setX(10); rect.setY(10); rect.setWidth(160); rect.setHeight(80); rect.setFill(Color.DARKSLATEBLUE); Text text = new Text(); text.setText("Bloom!"); text.setFill(Color.ALICEBLUE); text.setFont(Font.font(null, FontWeight.BOLD, 40)); text.setX(25); text.setY(65); text.setEffect(bloom);
The code above produces the following:
- Since:
- JavaFX 2.0
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Property Summary
Properties Type Property Description ObjectProperty<Effect>
input
The input for thisEffect
.DoubleProperty
threshold
The threshold value controls the minimum luminosity value of the pixels that will be made to glow.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description Effect
getInput()
Gets the value of the property input.double
getThreshold()
Gets the value of the property threshold.ObjectProperty<Effect>
inputProperty()
The input for thisEffect
.void
setInput(Effect value)
Sets the value of the property input.void
setThreshold(double value)
Sets the value of the property threshold.DoubleProperty
thresholdProperty()
The threshold value controls the minimum luminosity value of the pixels that will be made to glow.
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Property Detail
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input
public final ObjectProperty<Effect> inputProperty
The input for thisEffect
. If set tonull
, or left unspecified, a graphical image of theNode
to which theEffect
is attached will be used as the input.- Default value:
- null
- See Also:
getInput()
,setInput(Effect)
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threshold
public final DoubleProperty thresholdProperty
The threshold value controls the minimum luminosity value of the pixels that will be made to glow.Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a
- Default value:
- 0.3
- See Also:
getThreshold()
,setThreshold(double)
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Method Detail
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setInput
public final void setInput(Effect value)
Sets the value of the property input.- Property description:
- The input for this
Effect
. If set tonull
, or left unspecified, a graphical image of theNode
to which theEffect
is attached will be used as the input. - Default value:
- null
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getInput
public final Effect getInput()
Gets the value of the property input.- Property description:
- The input for this
Effect
. If set tonull
, or left unspecified, a graphical image of theNode
to which theEffect
is attached will be used as the input. - Default value:
- null
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inputProperty
public final ObjectProperty<Effect> inputProperty()
The input for thisEffect
. If set tonull
, or left unspecified, a graphical image of theNode
to which theEffect
is attached will be used as the input.- Default value:
- null
- See Also:
getInput()
,setInput(Effect)
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setThreshold
public final void setThreshold(double value)
Sets the value of the property threshold.- Property description:
- The threshold value controls the minimum luminosity value of
the pixels that will be made to glow.
Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a
- Default value:
- 0.3
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getThreshold
public final double getThreshold()
Gets the value of the property threshold.- Property description:
- The threshold value controls the minimum luminosity value of
the pixels that will be made to glow.
Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a
- Default value:
- 0.3
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thresholdProperty
public final DoubleProperty thresholdProperty()
The threshold value controls the minimum luminosity value of the pixels that will be made to glow.Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a
- Default value:
- 0.3
- See Also:
getThreshold()
,setThreshold(double)
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