Class DropShadow



  • public class DropShadow
    extends Effect
    A high-level effect that renders a shadow of the given content behind the content with the specified color, radius, and offset.

    Example:

    
    
     DropShadow dropShadow = new DropShadow();
     dropShadow.setRadius(5.0);
     dropShadow.setOffsetX(3.0);
     dropShadow.setOffsetY(3.0);
     dropShadow.setColor(Color.color(0.4, 0.5, 0.5));
    
     Text text = new Text();
     text.setEffect(dropShadow);
     text.setCache(true);
     text.setX(10.0);
     text.setY(70.0);
     text.setFill(Color.web("0x3b596d"));
     text.setText("JavaFX drop shadow...");
     text.setFont(Font.font(null, FontWeight.BOLD, 40));
    
     DropShadow dropShadow2 = new DropShadow();
     dropShadow2.setOffsetX(6.0);
     dropShadow2.setOffsetY(4.0);
    
     Circle circle = new Circle();
     circle.setEffect(dropShadow2);
     circle.setCenterX(50.0);
     circle.setCenterY(125.0);
     circle.setRadius(30.0);
     circle.setFill(Color.STEELBLUE);
     circle.setCache(true);
     

    The code above produces the following:

    The visual effect of DropShadow on
 cirle and text

    Since:
    JavaFX 2.0
    • Property Detail

      • input

        public final ObjectProperty<Effect> inputProperty
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
        See Also:
        getInput(), setInput(Effect)
      • radius

        public final DoubleProperty radiusProperty
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
        See Also:
        getRadius(), setRadius(double)
      • width

        public final DoubleProperty widthProperty
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getWidth(), setWidth(double)
      • height

        public final DoubleProperty heightProperty
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getHeight(), setHeight(double)
      • spread

        public final DoubleProperty spreadProperty
        The spread of the shadow. The spread is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A spread of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A spread of 1.0 will result in a solid growth outward of the source material opacity to the limit of the radius with a very sharp cutoff to transparency at the radius.
               Min: 0.0
               Max: 1.0
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
        See Also:
        getSpread(), setSpread(double)
    • Constructor Detail

      • DropShadow

        public DropShadow​()
        Creates a new instance of DropShadow with default parameters.
      • DropShadow

        public DropShadow​(double radius,
                          Color color)
        Creates a new instance of DropShadow with specified radius and color.
        Parameters:
        radius - the radius of the shadow blur kernel
        color - the shadow Color
        Since:
        JavaFX 2.1
      • DropShadow

        public DropShadow​(double radius,
                          double offsetX,
                          double offsetY,
                          Color color)
        Creates a new instance of DropShadow with the specified radius, offsetX, offsetY and color.
        Parameters:
        radius - the radius of the shadow blur kernel
        offsetX - the shadow offset in the x direction
        offsetY - the shadow offset in the y direction
        color - the shadow Color
        Since:
        JavaFX 2.1
      • DropShadow

        public DropShadow​(BlurType blurType,
                          Color color,
                          double radius,
                          double spread,
                          double offsetX,
                          double offsetY)
        Creates a new instance of DropShadow with the specified blurType, color, radius, spread, offsetX and offsetY.
        Parameters:
        blurType - the algorithm used to blur the shadow
        color - the shadow Color
        radius - the radius of the shadow blur kernel
        spread - the portion of the radius where the contribution of the source material will be 100%
        offsetX - the shadow offset in the x direction
        offsetY - the shadow offset in the y direction
        Since:
        JavaFX 2.1
    • Method Detail

      • setInput

        public final void setInput​(Effect value)
        Sets the value of the property input.
        Property description:
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
      • getInput

        public final Effect getInput​()
        Gets the value of the property input.
        Property description:
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
      • inputProperty

        public final ObjectProperty<Effect> inputProperty​()
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
        See Also:
        getInput(), setInput(Effect)
      • setRadius

        public final void setRadius​(double value)
        Sets the value of the property radius.
        Property description:
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
      • getRadius

        public final double getRadius​()
        Gets the value of the property radius.
        Property description:
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
      • radiusProperty

        public final DoubleProperty radiusProperty​()
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
        See Also:
        getRadius(), setRadius(double)
      • setWidth

        public final void setWidth​(double value)
        Sets the value of the property width.
        Property description:
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • getWidth

        public final double getWidth​()
        Gets the value of the property width.
        Property description:
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • widthProperty

        public final DoubleProperty widthProperty​()
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getWidth(), setWidth(double)
      • setHeight

        public final void setHeight​(double value)
        Sets the value of the property height.
        Property description:
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • getHeight

        public final double getHeight​()
        Gets the value of the property height.
        Property description:
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • heightProperty

        public final DoubleProperty heightProperty​()
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getHeight(), setHeight(double)
      • setBlurType

        public final void setBlurType​(BlurType value)
        Sets the value of the property blurType.
        Property description:
        The algorithm used to blur the shadow.
               Min: n/a
               Max: n/a
           Default: BlurType.THREE_PASS_BOX
          Identity: n/a
         
        Default value:
        THREE_PASS_BOX
      • getBlurType

        public final BlurType getBlurType​()
        Gets the value of the property blurType.
        Property description:
        The algorithm used to blur the shadow.
               Min: n/a
               Max: n/a
           Default: BlurType.THREE_PASS_BOX
          Identity: n/a
         
        Default value:
        THREE_PASS_BOX
      • setSpread

        public final void setSpread​(double value)
        Sets the value of the property spread.
        Property description:
        The spread of the shadow. The spread is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A spread of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A spread of 1.0 will result in a solid growth outward of the source material opacity to the limit of the radius with a very sharp cutoff to transparency at the radius.
               Min: 0.0
               Max: 1.0
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • getSpread

        public final double getSpread​()
        Gets the value of the property spread.
        Property description:
        The spread of the shadow. The spread is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A spread of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A spread of 1.0 will result in a solid growth outward of the source material opacity to the limit of the radius with a very sharp cutoff to transparency at the radius.
               Min: 0.0
               Max: 1.0
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • spreadProperty

        public final DoubleProperty spreadProperty​()
        The spread of the shadow. The spread is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A spread of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A spread of 1.0 will result in a solid growth outward of the source material opacity to the limit of the radius with a very sharp cutoff to transparency at the radius.
               Min: 0.0
               Max: 1.0
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
        See Also:
        getSpread(), setSpread(double)
      • setColor

        public final void setColor​(Color value)
        Sets the value of the property color.
        Property description:
        The shadow Color.
               Min: n/a
               Max: n/a
           Default: Color.BLACK
          Identity: n/a
         
        Default value:
        BLACK
      • getColor

        public final Color getColor​()
        Gets the value of the property color.
        Property description:
        The shadow Color.
               Min: n/a
               Max: n/a
           Default: Color.BLACK
          Identity: n/a
         
        Default value:
        BLACK
      • setOffsetX

        public final void setOffsetX​(double value)
        Sets the value of the property offsetX.
        Property description:
        The shadow offset in the x direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • getOffsetX

        public final double getOffsetX​()
        Gets the value of the property offsetX.
        Property description:
        The shadow offset in the x direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • offsetXProperty

        public final DoubleProperty offsetXProperty​()
        The shadow offset in the x direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
        See Also:
        getOffsetX(), setOffsetX(double)
      • setOffsetY

        public final void setOffsetY​(double value)
        Sets the value of the property offsetY.
        Property description:
        The shadow offset in the y direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • getOffsetY

        public final double getOffsetY​()
        Gets the value of the property offsetY.
        Property description:
        The shadow offset in the y direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
      • offsetYProperty

        public final DoubleProperty offsetYProperty​()
        The shadow offset in the y direction, in pixels.
               Min: n/a
               Max: n/a
           Default: 0.0
          Identity: 0.0
         
        Default value:
        0.0
        See Also:
        getOffsetY(), setOffsetY(double)