- java.lang.Object
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- javafx.scene.shape.VertexFormat
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public final class VertexFormat extends Object
Defines the format of the vertices in a mesh. A vertex consists of an array of points, normals (optional), and texture coordinates.- Since:
- JavaFX 8u40
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Field Summary
Fields Modifier and Type Field Description static VertexFormat
POINT_NORMAL_TEXCOORD
Specifies the format of a vertex that consists of a point, normal and texture coordinates.static VertexFormat
POINT_TEXCOORD
Specifies the format of a vertex that consists of a point and texture coordinates.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description int
getNormalIndexOffset()
Returns the index offset in the face array of the normal component within a vertex.int
getPointIndexOffset()
Returns the index offset in the face array of the point component within a vertex.int
getTexCoordIndexOffset()
Returns the index offset in the face array of the texture coordinates component within a vertex.int
getVertexIndexSize()
Returns the number of component indices that represents a vertex.String
toString()
Returns a string representation of the object.
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Field Detail
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POINT_TEXCOORD
public static final VertexFormat POINT_TEXCOORD
Specifies the format of a vertex that consists of a point and texture coordinates.
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POINT_NORMAL_TEXCOORD
public static final VertexFormat POINT_NORMAL_TEXCOORD
Specifies the format of a vertex that consists of a point, normal and texture coordinates.
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Method Detail
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getVertexIndexSize
public int getVertexIndexSize()
Returns the number of component indices that represents a vertex. For example, a POINT_TEXCOORD vertex consists of 2 indices, one for point component and the other for texture coordinates component. Hence its value will be 2.- Returns:
- the number of component indices
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getPointIndexOffset
public int getPointIndexOffset()
Returns the index offset in the face array of the point component within a vertex.- Returns:
- the offset to the point component.
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getNormalIndexOffset
public int getNormalIndexOffset()
Returns the index offset in the face array of the normal component within a vertex.- Returns:
- the offset to the normal component.
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getTexCoordIndexOffset
public int getTexCoordIndexOffset()
Returns the index offset in the face array of the texture coordinates component within a vertex.- Returns:
- the offset to the texture coordinates component.
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toString
public String toString()
Description copied from class:Object
Returns a string representation of the object. In general, thetoString
method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.The
toString
method for classObject
returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@
', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:getClass().getName() + '@' + Integer.toHexString(hashCode())
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