Inherits from CCNode : NSObject
Conforms to CCTextureProtocol
Declared in CCParticleBatchNode.h

Overview

CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as “batch draw”).

A CCParticleBatchNode can reference one and only one texture (one image file, one texture atlas). Only the CCParticleSystems that are contained in that texture can be added to the CCSpriteBatchNode. All CCParticleSystems added to a CCSpriteBatchNode are drawn in one OpenGL ES draw call. If the CCParticleSystems are not added to a CCParticleBatchNode then an OpenGL ES draw call will be needed for each one, which is less efficient.

Limitations: – At the moment only CCParticleSystemQuad is supported – All systems need to be drawn with the same parameters, blend function, aliasing, texture

Most efficient usage – Initialize the ParticleBatchNode with the texture and enough capacity for all the particle systems – Initialize all particle systems and add them as child to the batch node

Tasks

Properties

blendFunc

the blend function used for drawing the quads

@property (nonatomic, readwrite) ccBlendFunc blendFunc

Declared In

CCParticleBatchNode.h

textureAtlas

the texture atlas used for drawing the quads

@property (nonatomic, retain) CCTextureAtlas *textureAtlas

Declared In

CCParticleBatchNode.h

Class Methods

batchNodeWithFile:

initializes the particle system with the name of a file on disk (for a list of supported formats look at the CCTexture2D class), a default capacity of 500 particles

+ (id)batchNodeWithFile:(NSString *)imageFile

Declared In

CCParticleBatchNode.h

batchNodeWithFile:capacity:

initializes the particle system with the name of a file on disk (for a list of supported formats look at the CCTexture2D class), a capacity of particles

+ (id)batchNodeWithFile:(NSString *)fileImage capacity:(NSUInteger)capacity

Declared In

CCParticleBatchNode.h

batchNodeWithTexture:

initializes the particle system with CCTexture2D, a default capacity of 500

+ (id)batchNodeWithTexture:(CCTexture2D *)tex

Declared In

CCParticleBatchNode.h

batchNodeWithTexture:capacity:

initializes the particle system with CCTexture2D, a capacity of particles, which particle system to use

+ (id)batchNodeWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity

Declared In

CCParticleBatchNode.h

Instance Methods

addChild:z:tag:

Add a child into the CCParticleBatchNode

- (void)addChild:(CCParticleSystem *)child z:(NSInteger)z tag:(NSInteger)aTag

Declared In

CCParticleBatchNode.h

disableParticle:

disables a particle by inserting a 0’d quad into the texture atlas

- (void)disableParticle:(NSUInteger)particleIndex

Declared In

CCParticleBatchNode.h

initWithFile:capacity:

initializes the particle system with the name of a file on disk (for a list of supported formats look at the CCTexture2D class), a capacity of particles

- (id)initWithFile:(NSString *)fileImage capacity:(NSUInteger)capacity

Declared In

CCParticleBatchNode.h

initWithTexture:capacity:

initializes the particle system with CCTexture2D, a capacity of particles

- (id)initWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity

Declared In

CCParticleBatchNode.h

insertChild:inAtlasAtIndex:

Inserts a child into the CCParticleBatchNode

- (void)insertChild:(CCParticleSystem *)pSystem inAtlasAtIndex:(NSUInteger)index

Declared In

CCParticleBatchNode.h

removeChild:cleanup:

remove child from the CCParticleBatchNode

- (void)removeChild:(CCParticleSystem *)pSystem cleanup:(BOOL)doCleanUp

Declared In

CCParticleBatchNode.h