Inherits from CCNode : NSObject
Conforms to CCTextureProtocol
Declared in CCSpriteBatchNode.h

Overview

CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as “batch draw”).

A CCSpriteBatchNode can reference one and only one texture (one image file, one texture atlas). Only the CCSprites that are contained in that texture can be added to the CCSpriteBatchNode. All CCSprites added to a CCSpriteBatchNode are drawn in one OpenGL ES draw call. If the CCSprites are not added to a CCSpriteBatchNode then an OpenGL ES draw call will be needed for each one, which is less efficient.

Limitations: – The only object that is accepted as child (or grandchild, grand-grandchild, etc…) is CCSprite or any subclass of CCSprite. eg: particles, labels and layer can’t be added to a CCSpriteBatchNode. – Either all its children are Aliased or Antialiased. It can’t be a mix. This is because “alias” is a property of the texture, and all the sprites share the same texture.

Tasks

Other Methods

QuadExtensions Methods

  • – insertQuadFromSprite:quadIndex:

    Inserts a quad at a certain index into the texture atlas. The CCSprite won’t be added into the children array. This method should be called only when you are dealing with very big AtlasSrite and when most of the CCSprite won’t be updated. For example: a tile map (CCTMXMap) or a label with lots of characters (CCLabelBMFont)

  • – updateQuadFromSprite:quadIndex:

    Updates a quad at a certain index into the texture atlas. The CCSprite won’t be added into the children array. This method should be called only when you are dealing with very big AtlasSrite and when most of the CCSprite won’t be updated. For example: a tile map (CCTMXMap) or a label with lots of characters (CCLabelBMFont)

  • – addSpriteWithoutQuad:z:tag:

Properties

blendFunc

conforms to CCTextureProtocol protocol

@property (nonatomic, readwrite) ccBlendFunc blendFunc

Declared In

CCSpriteBatchNode.h

descendants

descendants (children, grandchildren, etc)

@property (nonatomic, readonly) CCArray *descendants

Declared In

CCSpriteBatchNode.h

textureAtlas

returns the TextureAtlas that is used

@property (nonatomic, readwrite, retain) CCTextureAtlas *textureAtlas

Declared In

CCSpriteBatchNode.h

Class Methods

batchNodeWithFile:

creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) with a default capacity of 29 children. The capacity will be increased in 33% in runtime if it run out of space. The file will be loaded using the TextureMgr.

+ (id)batchNodeWithFile:(NSString *)fileImage

Declared In

CCSpriteBatchNode.h

batchNodeWithFile:capacity:

creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. The capacity will be increased in 33% in runtime if it run out of space. The file will be loaded using the TextureMgr.

+ (id)batchNodeWithFile:(NSString *)fileImage capacity:(NSUInteger)capacity

Declared In

CCSpriteBatchNode.h

batchNodeWithTexture:

creates a CCSpriteBatchNode with a texture2d and a default capacity of 29 children. The capacity will be increased in 33% in runtime if it run out of space.

+ (id)batchNodeWithTexture:(CCTexture2D *)tex

Declared In

CCSpriteBatchNode.h

batchNodeWithTexture:capacity:

creates a CCSpriteBatchNode with a texture2d and capacity of children. The capacity will be increased in 33% in runtime if it run out of space.

+ (id)batchNodeWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity

Declared In

CCSpriteBatchNode.h

Instance Methods

addSpriteWithoutQuad:z:tag:

appendChild:

atlasIndexForChild:atZ:

increaseAtlasCapacity

initWithFile:capacity:

initializes a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. The capacity will be increased in 33% in runtime if it run out of space. The file will be loaded using the TextureMgr.

- (id)initWithFile:(NSString *)fileImage capacity:(NSUInteger)capacity

Declared In

CCSpriteBatchNode.h

initWithTexture:capacity:

initializes a CCSpriteBatchNode with a texture2d and capacity of children. The capacity will be increased in 33% in runtime if it run out of space.

- (id)initWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity

Declared In

CCSpriteBatchNode.h

insertChild:inAtlasAtIndex:

insertQuadFromSprite:quadIndex:

Inserts a quad at a certain index into the texture atlas. The CCSprite won’t be added into the children array. This method should be called only when you are dealing with very big AtlasSrite and when most of the CCSprite won’t be updated. For example: a tile map (CCTMXMap) or a label with lots of characters (CCLabelBMFont)

- (void)insertQuadFromSprite:(CCSprite *)sprite quadIndex:(NSUInteger)index

Declared In

CCSpriteBatchNode.h

rebuildIndexInOrder:atlasIndex:

removeChild:cleanup:

removes a child given a reference. It will also cleanup the running actions depending on the cleanup parameter.

- (void)removeChild:(CCSprite *)sprite cleanup:(BOOL)doCleanup

Discussion

Warning: Removing a child from a CCSpriteBatchNode is very slow

Declared In

CCSpriteBatchNode.h

removeChildAtIndex:cleanup:

removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.

- (void)removeChildAtIndex:(NSUInteger)index cleanup:(BOOL)doCleanup

Discussion

Warning: Removing a child from a CCSpriteBatchNode is very slow

Declared In

CCSpriteBatchNode.h

removeSpriteFromAtlas:

reorderBatch:

updateQuadFromSprite:quadIndex:

Updates a quad at a certain index into the texture atlas. The CCSprite won’t be added into the children array. This method should be called only when you are dealing with very big AtlasSrite and when most of the CCSprite won’t be updated. For example: a tile map (CCTMXMap) or a label with lots of characters (CCLabelBMFont)

- (void)updateQuadFromSprite:(CCSprite *)sprite quadIndex:(NSUInteger)index

Declared In

CCSpriteBatchNode.h