set
operator fun <T : Short> CPointer<ShortVarOf<T>>.set(
index: Int,
value: T)
operator fun <T : Short> CPointer<ShortVarOf<T>>.set(
index: Long,
value: T)
operator fun <T : UByte> CPointer<UByteVarOf<T>>.set(
index: Int,
value: T)
operator fun <T : UByte> CPointer<UByteVarOf<T>>.set(
index: Long,
value: T)
operator fun <T : UShort> CPointer<UShortVarOf<T>>.set(
index: Int,
value: T)
operator fun <T : UShort> CPointer<UShortVarOf<T>>.set(
index: Long,
value: T)
operator fun <T : ULong> CPointer<ULongVarOf<T>>.set(
index: Int,
value: T)
operator fun <T : ULong> CPointer<ULongVarOf<T>>.set(
index: Long,
value: T)
operator fun <T : Float> CPointer<FloatVarOf<T>>.set(
index: Int,
value: T)
operator fun <T : Float> CPointer<FloatVarOf<T>>.set(
index: Long,
value: T)
operator fun <T : Double> CPointer<DoubleVarOf<T>>.set(
index: Int,
value: T)
operator fun <T : Double> CPointer<DoubleVarOf<T>>.set(
index: Long,
value: T)
operator fun <T : CPointer<*>> CPointer<CPointerVarOf<T>>.set(
index: Int,
value: T?)
operator fun <T : CPointer<*>> CPointer<CPointerVarOf<T>>.set(
index: Long,
value: T?)