set

Native
1.3
operator fun <T : Byte> CPointer<ByteVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : Byte> CPointer<ByteVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : Short> CPointer<ShortVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : Short> CPointer<ShortVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : Int> CPointer<IntVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : Int> CPointer<IntVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : Long> CPointer<LongVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : Long> CPointer<LongVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : UByte> CPointer<UByteVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : UByte> CPointer<UByteVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : UShort> CPointer<UShortVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : UShort> CPointer<UShortVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : UInt> CPointer<UIntVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : UInt> CPointer<UIntVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : ULong> CPointer<ULongVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : ULong> CPointer<ULongVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : Float> CPointer<FloatVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : Float> CPointer<FloatVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : Double> CPointer<DoubleVarOf<T>>.set(
    index: Int,
    value: T)
operator fun <T : Double> CPointer<DoubleVarOf<T>>.set(
    index: Long,
    value: T)
operator fun <T : CPointer<*>> CPointer<CPointerVarOf<T>>.set(
    index: Int,
    value: T?)
operator fun <T : CPointer<*>> CPointer<CPointerVarOf<T>>.set(
    index: Long,
    value: T?)