drawImage
abstract fun drawImage(
image: CanvasImageSource,
dx: Double,
dy: Double)
abstract fun drawImage(
image: CanvasImageSource,
dx: Double,
dy: Double,
dw: Double,
dh: Double)
abstract fun drawImage(
image: CanvasImageSource,
sx: Double,
sy: Double,
sw: Double,
sh: Double,
dx: Double,
dy: Double,
dw: Double,
dh: Double)