DOMPointInit
fun DOMPointInit(
x: Double? = 0.0,
y: Double? = 0.0,
z: Double? = 0.0,
w: Double? = 1.0
): DOMPointInit
fun DOMPointInit(
x: Double? = 0.0,
y: Double? = 0.0,
z: Double? = 0.0,
w: Double? = 1.0
): DOMPointInit