SceneKit.SCNPhysicsWorld: Method Members

The methods of SceneKit.SCNPhysicsWorld are listed below. For a list of all members, see the SCNPhysicsWorld Members list.

See Also: Inherited members from Foundation.NSObject

Public Methods

AddBehavior(SCNPhysicsBehavior)
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ContactTest(SCNPhysicsBody, Foundation.NSDictionary) : SCNPhysicsContact[]
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ContactTest(SCNPhysicsBody, SCNPhysicsTest) : SCNPhysicsContact[]
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ContactTest(SCNPhysicsBody, SCNPhysicsBody, Foundation.NSDictionary) : SCNPhysicsContact[]
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ContactTest(SCNPhysicsBody, SCNPhysicsBody, SCNPhysicsTest) : SCNPhysicsContact[]
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ConvexSweepTest(SCNPhysicsShape, SCNMatrix4, SCNMatrix4, Foundation.NSDictionary) : SCNPhysicsContact[]
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ConvexSweepTest(SCNPhysicsShape, SCNMatrix4, SCNMatrix4, SCNPhysicsTest) : SCNPhysicsContact[]
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EncodeTo(Foundation.NSCoder)
Encodes the state of the object on the provided encoder
RayTestWithSegmentFromPoint(SCNVector3, SCNVector3, Foundation.NSDictionary) : SCNHitTestResult[]
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RayTestWithSegmentFromPoint(SCNVector3, SCNVector3, SCNPhysicsTest) : SCNHitTestResult[]
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RemoveAllBehaviors()
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RemoveBehavior(SCNPhysicsBehavior)
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UpdateCollisionPairs()
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Protected Methods

override
Dispose(bool)
Releases the resources used by the SCNPhysicsWorld object.