The methods of Android.Opengl.Visibility are listed below. For a list of all members, see the Visibility Members list.
See Also: Inherited members from Java.Lang.Object
static | ComputeBoundingSphere(float[], int, int, float[], int)Compute a bounding sphere for a set of points. | |
static | FrustumCullSpheres(float[], int, float[], int, int, int[], int, int)Given an OpenGL ES ModelView-Projection matrix (which implicitly describes a frustum) and a list of spheres, determine which spheres intersect the frustum. | |
static | VisibilityTest(float[], int, float[], int, char[], int, int)Test whether a given triangle mesh is visible on the screen. |