The methods of SceneKit.SCNPhysicsShape are listed below. For a list of all members, see the SCNPhysicsShape Members list.
See Also: Inherited members from Foundation.NSObject
| Copy(Foundation.NSZone) Performs a copy of the underlying Objective-C object. | ||
| static  | Create(SCNGeometry, Foundation.NSDictionary) Documentation for this section has not yet been entered. | |
| static  | Create(SCNGeometry, SCNPhysicsShapeOptions) Documentation for this section has not yet been entered. | |
| static  | Create(SCNNode, Foundation.NSDictionary) Documentation for this section has not yet been entered. | |
| static  | Create(SCNNode, SCNPhysicsShapeOptions) Documentation for this section has not yet been entered. | |
| static  | Create(SCNPhysicsShape[], SCNVector3[]) Documentation for this section has not yet been entered. | |
| static  | Create(SCNGeometry, Nullable<SCNPhysicsShapeType>, Nullable<bool>, Nullable<SCNVector3>) Documentation for this section has not yet been entered. | |
| static  | Create(SCNNode, Nullable<SCNPhysicsShapeType>, Nullable<bool>, Nullable<SCNVector3>) Documentation for this section has not yet been entered. | |
| EncodeTo(Foundation.NSCoder) Encodes the state of the object on the provided encoder | ||