SceneKit.SCNNode: Method Members

The methods of SceneKit.SCNNode are listed below. For a list of all members, see the SCNNode Members list.

See Also: Inherited members from Foundation.NSObject

Public Methods

Add(SCNNode)
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AddAnimation(CoreAnimation.CAAnimation, Foundation.NSString)
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AddAnimation(CoreAnimation.CAAnimation, string)
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AddChildNode(SCNNode)
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AddNodes(params SCNNode[])
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AddParticleSystem(SCNParticleSystem)
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Clone() : SCNNode
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ConvertPositionFromNode(SCNVector3, SCNNode) : SCNVector3
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ConvertPositionToNode(SCNVector3, SCNNode) : SCNVector3
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ConvertTransformFromNode(SCNMatrix4, SCNNode) : SCNMatrix4
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ConvertTransformToNode(SCNMatrix4, SCNNode) : SCNMatrix4
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Copy(Foundation.NSZone) : Foundation.NSObject
Performs a copy of the underlying Objective-C object.
static
Create() : SCNNode
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EncodeTo(Foundation.NSCoder)
Encodes the state of the object on the provided encoder
EnumerateChildNodes(SCNNodePredicate)
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FindChildNode(string, bool) : SCNNode
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FindNodes(SCNNodePredicate) : SCNNode[]
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FlattenedClone() : SCNNode
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static
FromGeometry(SCNGeometry) : SCNNode
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GetAction(string) : SCNAction
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GetAnimation(Foundation.NSString) : CoreAnimation.CAAnimation
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GetAnimationKeys() : Foundation.NSString[]
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GetBoundingBox(ref SCNVector3, ref SCNVector3) : bool
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GetBoundingSphere(ref SCNVector3, ref nfloat) : bool
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GetEnumerator() : IEnumerator<SCNNode>
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HasActions() : bool
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HitTest(SCNVector3, SCNVector3, Foundation.NSDictionary) : SCNHitTestResult[]
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HitTest(SCNVector3, SCNVector3, SCNHitTestOptions) : SCNHitTestResult[]
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InsertChildNode(SCNNode, nint)
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IsAnimationPaused(Foundation.NSString) : bool
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PauseAnimation(Foundation.NSString)
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RemoveAction(string)
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RemoveAllActions()
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RemoveAllAnimations()
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RemoveAllParticleSystems()
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RemoveAnimation(Foundation.NSString)
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RemoveAnimation(Foundation.NSString, nfloat)
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RemoveFromParentNode()
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RemoveParticleSystem(SCNParticleSystem)
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ReplaceChildNode(SCNNode, SCNNode)
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ResumeAnimation(Foundation.NSString)
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RunAction(SCNAction)
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RunAction(SCNAction, Action)
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RunAction(SCNAction, string)
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RunAction(SCNAction, string, Action)
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SetBoundingBox(ref SCNVector3, ref SCNVector3)
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Protected Methods

override
Dispose(bool)
Releases the resources used by the SCNNode object.