SceneKit.SCNPhysicsBody: Method Members

The methods of SceneKit.SCNPhysicsBody are listed below. For a list of all members, see the SCNPhysicsBody Members list.

See Also: Inherited members from Foundation.NSObject

Public Methods

ApplyForce(SCNVector3, bool)
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ApplyForce(SCNVector3, SCNVector3, bool)
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ApplyTorque(SCNVector4, bool)
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ClearAllForces()
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Copy(Foundation.NSZone) : Foundation.NSObject
Performs a copy of the underlying Objective-C object.
static
CreateBody(SCNPhysicsBodyType, SCNPhysicsShape) : SCNPhysicsBody
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static
CreateDynamicBody() : SCNPhysicsBody
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static
CreateKinematicBody() : SCNPhysicsBody
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static
CreateStaticBody() : SCNPhysicsBody
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EncodeTo(Foundation.NSCoder)
Encodes the state of the object on the provided encoder
ResetTransform()
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Protected Methods

override
Dispose(bool)
Releases the resources used by the SCNPhysicsBody object.