The methods of SceneKit.SCNPhysicsBody are listed below. For a list of all members, see the SCNPhysicsBody Members list.
See Also: Inherited members from Foundation.NSObject
| ApplyForce(SCNVector3, bool) Documentation for this section has not yet been entered. | ||
| ApplyForce(SCNVector3, SCNVector3, bool) Documentation for this section has not yet been entered. | ||
| ApplyTorque(SCNVector4, bool) Documentation for this section has not yet been entered. | ||
| ClearAllForces() Documentation for this section has not yet been entered. | ||
| Copy(Foundation.NSZone) Performs a copy of the underlying Objective-C object. | ||
| static  | CreateBody(SCNPhysicsBodyType, SCNPhysicsShape) Documentation for this section has not yet been entered. | |
| static  | CreateDynamicBody() Documentation for this section has not yet been entered. | |
| static  | CreateKinematicBody() Documentation for this section has not yet been entered. | |
| static  | CreateStaticBody() Documentation for this section has not yet been entered. | |
| EncodeTo(Foundation.NSCoder) Encodes the state of the object on the provided encoder | ||
| ResetTransform() Documentation for this section has not yet been entered. | ||