Enumeration controlling when shadows are calculated.
Syntax
[ObjCRuntime.Availability(ObjCRuntime.Platform.iOS_8_0 | ObjCRuntime.Platform.iOS_8_1 | ObjCRuntime.Platform.iOS_8_2 | ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.iOS_Version | ObjCRuntime.Platform.Mac_Version, ObjCRuntime.Platform.None, ObjCRuntime.Platform.None, ObjCRuntime.Platform.None)]
[ObjCRuntime.Native]
public enum SCNShadowMode
Remarks
Documentation for this section has not yet been entered.
Members
| Member Name | Description | 
|---|
| Deferred | Shadows are calculated during post-processing. | 
| Forward | Shadows are calculated during lighting computations. | 
| Modulated | Documentation for this section has not yet been entered. | 
Requirements
Namespace: SceneKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0