SpriteKit.SKNode: Method Members

The methods of SpriteKit.SKNode are listed below. For a list of all members, see the SKNode Members list.

See Also: Inherited members from UIKit.UIResponder

Public Methods

Add(SKNode)
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AddChild(SKNode)
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AddNodes(params SKNode[])
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CalculateAccumulatedFrame() : CoreGraphics.CGRect
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ContainsPoint(CoreGraphics.CGPoint) : bool
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ConvertPointFromNode(SKNode, CoreGraphics.CGPoint) : CoreGraphics.CGPoint
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ConvertPointToNode(SKNode, CoreGraphics.CGPoint) : CoreGraphics.CGPoint
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Copy(Foundation.NSZone) : Foundation.NSObject
Performs a copy of the underlying Objective-C object.
static
Create() : SKNode
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EncodeTo(Foundation.NSCoder)
Encodes the state of the object on the provided encoder
EnumerateChildNodes(string, SKNodeChildEnumeratorHandler)
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static
FromFile<T>(string) : T
Creates a new SpriteKit.SKNode by loading the assets from a file included in the application. 
GetActionForKey(string) : SKAction
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GetChildNode(string) : SKNode
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GetEnumerator() : IEnumerator<SKNode>
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GetNodeAtPoint(CoreGraphics.CGPoint) : SKNode
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GetNodesAtPoint(CoreGraphics.CGPoint) : SKNode[]
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GetObjectsMatching(string) : SKNode
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InParentHierarchy(SKNode) : bool
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InsertChild(SKNode, nint)
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IntersectsNode(SKNode) : bool
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RemoveActionForKey(string)
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RemoveAllActions()
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RemoveAllChildren()
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RemoveChildren(SKNode[])
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RemoveFromParent()
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RunAction(SKAction)
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RunAction(SKAction, Action)
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RunAction(SKAction, string)
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SetScale(nfloat)
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Protected Methods

override
Dispose(bool)
Releases the resources used by the SKNode object.