SceneKit.SCNPhysicsBody Class
Adds physics simulation to an SCNNode.

See Also: SCNPhysicsBody Members

Syntax

[Foundation.Register("SCNPhysicsBody", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_10)]
public class SCNPhysicsBody : Foundation.NSObject, Foundation.INSCopying, Foundation.INSSecureCoding, IDisposable

Remarks

Documentation for this section has not yet been entered.

Related content

Requirements

Namespace: SceneKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0