MonoMac.OpenGL.Vector3.Transform Method
Transform a Vector by the given Matrix

Syntax

public static void Transform (ref Vector3 vec, ref Matrix4 mat, out Vector3 result)

Parameters

vec
The vector to transform
mat
The desired transformation
result
The transformed vector

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0