SpriteKit.SKCropNode Class
A node that masks its children's pixels.

See Also: SKCropNode Members

Syntax

[Foundation.Register("SKCropNode", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_7_0)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.Mac_Version | ObjCRuntime.Platform.Mac_Arch64 | ObjCRuntime.Platform.Mac_Arch)]
public class SKCropNode : SKNode

See Also

SpriteKite.SKView.ShowsDrawCount

Remarks

An SpriteKit.SKCropNode masks pixels outside of the area defined by its SKCropNode.MaskNode node. Pixels that fall outside of that area are not passed up towards the root of the SpriteKit.SKScene.

Related content

Requirements

Namespace: SpriteKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0