SceneKit.SCNVector3 Members

The members of SceneKit.SCNVector3 are listed below.

See Also: Inherited members from System.ValueType

Public Constructors

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Public Fields

static readonly
OneSCNVector3. Documentation for this section has not yet been entered.
static readonly
SizeInBytesint. Documentation for this section has not yet been entered.
static readonly
UnitXSCNVector3. Documentation for this section has not yet been entered.
static readonly
UnitYSCNVector3. Documentation for this section has not yet been entered.
static readonly
UnitZSCNVector3. Documentation for this section has not yet been entered.
Xfloat. Documentation for this section has not yet been entered.
Yfloat. Documentation for this section has not yet been entered.
Zfloat. Documentation for this section has not yet been entered.
static readonly
ZeroSCNVector3. Documentation for this section has not yet been entered.

Public Properties

[read-only]
Lengthfloat. Documentation for this section has not yet been entered.
[read-only]
LengthFastfloat. Documentation for this section has not yet been entered.
[read-only]
LengthSquaredfloat. Documentation for this section has not yet been entered.
XyOpenTK.Vector2. Documentation for this section has not yet been entered.

Public Methods

static
Add(SCNVector3, SCNVector3) : SCNVector3
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static
Add(ref SCNVector3, ref SCNVector3, out SCNVector3)
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static
BaryCentric(SCNVector3, SCNVector3, SCNVector3, float, float) : SCNVector3
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static
BaryCentric(ref SCNVector3, ref SCNVector3, ref SCNVector3, float, float, out SCNVector3)
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static
CalculateAngle(SCNVector3, SCNVector3) : float
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static
CalculateAngle(ref SCNVector3, ref SCNVector3, out float)
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static
Clamp(SCNVector3, SCNVector3, SCNVector3) : SCNVector3
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static
Clamp(ref SCNVector3, ref SCNVector3, ref SCNVector3, out SCNVector3)
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static
ComponentMax(SCNVector3, SCNVector3) : SCNVector3
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static
ComponentMax(ref SCNVector3, ref SCNVector3, out SCNVector3)
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static
ComponentMin(SCNVector3, SCNVector3) : SCNVector3
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static
ComponentMin(ref SCNVector3, ref SCNVector3, out SCNVector3)
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static
Cross(SCNVector3, SCNVector3) : SCNVector3
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static
Cross(ref SCNVector3, ref SCNVector3, out SCNVector3)
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static
Divide(SCNVector3, SCNVector3) : SCNVector3
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static
Divide(SCNVector3, float) : SCNVector3
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static
Divide(ref SCNVector3, ref SCNVector3, out SCNVector3)
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static
Divide(ref SCNVector3, float, out SCNVector3)
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static
Dot(SCNVector3, SCNVector3) : float
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static
Dot(ref SCNVector3, ref SCNVector3, out float)
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Equals(SCNVector3) : bool
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override
Equals(object) : bool
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override
GetHashCode() : int
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static
Lerp(SCNVector3, SCNVector3, float) : SCNVector3
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static
Lerp(ref SCNVector3, ref SCNVector3, float, out SCNVector3)
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static
Max(SCNVector3, SCNVector3) : SCNVector3
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static
Min(SCNVector3, SCNVector3) : SCNVector3
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static
Multiply(SCNVector3, SCNVector3) : SCNVector3
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static
Multiply(SCNVector3, float) : SCNVector3
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static
Multiply(ref SCNVector3, ref SCNVector3, out SCNVector3)
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static
Multiply(ref SCNVector3, float, out SCNVector3)
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Normalize()
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static
Normalize(SCNVector3) : SCNVector3
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static
Normalize(ref SCNVector3, out SCNVector3)
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NormalizeFast()
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static
NormalizeFast(SCNVector3) : SCNVector3
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static
NormalizeFast(ref SCNVector3, out SCNVector3)
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static
Subtract(SCNVector3, SCNVector3) : SCNVector3
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static
Subtract(ref SCNVector3, ref SCNVector3, out SCNVector3)
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override
ToString() : string
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static
Transform(SCNVector3, SCNMatrix4) : SCNVector4
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static
Transform(ref SCNVector3, ref SCNMatrix4, out SCNVector4)
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static
TransformNormal(SCNVector3, SCNMatrix4) : SCNVector3
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static
TransformNormal(ref SCNVector3, ref SCNMatrix4, out SCNVector3)
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static
TransformNormalInverse(SCNVector3, SCNMatrix4) : SCNVector3
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static
TransformNormalInverse(ref SCNVector3, ref SCNMatrix4, out SCNVector3)
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static
TransformPerspective(SCNVector3, SCNMatrix4) : SCNVector3
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static
TransformPerspective(ref SCNVector3, ref SCNMatrix4, out SCNVector3)
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static
TransformPosition(SCNVector3, SCNMatrix4) : SCNVector3
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static
TransformPosition(ref SCNVector3, ref SCNMatrix4, out SCNVector3)
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static
TransformVector(SCNVector3, SCNMatrix4) : SCNVector3
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static
TransformVector(ref SCNVector3, ref SCNMatrix4, out SCNVector3)
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Public Operators

static
Addition(SCNVector3, SCNVector3)Documentation for this section has not yet been entered.
static
Division(SCNVector3, float)Documentation for this section has not yet been entered.
static
Equality(SCNVector3, SCNVector3)Documentation for this section has not yet been entered.
static
Inequality(SCNVector3, SCNVector3)Documentation for this section has not yet been entered.
static
Multiply(SCNVector3, float)Documentation for this section has not yet been entered.
static
Multiply(float, SCNVector3)Documentation for this section has not yet been entered.
static
Subtraction(SCNVector3, SCNVector3)Documentation for this section has not yet been entered.
static
UnaryNegationDocumentation for this section has not yet been entered.
static
Conversion to OpenTK.Vector3(Explicit)Documentation for this section has not yet been entered.
static
Conversion to SceneKit.SCNVector3(Implicit)Documentation for this section has not yet been entered.