The members of SpriteKit.SKTextureAtlas are listed below.
See Also: Inherited members from Foundation.NSObject
| Default constructor, initializes a new instance of this class. | ||
| A constructor that initializes the object from the data stored in the unarchiver object. |
| Constructor to call on derived classes to skip initialization and merely allocate the object. | ||
| A constructor used when creating managed representations of unmanaged objects; Called by the runtime. |
| [read-only] override | ClassHandle | IntPtr. The handle for this class. |
| [read-only] | TextureNames | string[]. Documentation for this section has not yet been entered. |
EncodeTo(Foundation.NSCoder)Encodes the state of the object on the provided encoder | ||
static | FromDictionary(Foundation.NSDictionary)Documentation for this section has not yet been entered. | |
static | FromName(string)Documentation for this section has not yet been entered. | |
Preload(Action)Documentation for this section has not yet been entered. | ||
PreloadAsync()Documentation for this section has not yet been entered. | ||
static | PreloadTextures(SKTextureAtlas[], Action)Documentation for this section has not yet been entered. | |
static | PreloadTexturesAsync(SKTextureAtlas[])Documentation for this section has not yet been entered. | |
TextureNamed(string)Documentation for this section has not yet been entered. | ||