An SCNPhysicsBehavior that allows two SCNPhysicsBody objects to pivot around each other.
See Also:
SCNPhysicsBallSocketJoint Members
Syntax
[Foundation.Register("SCNPhysicsBallSocketJoint", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_10)]
public class
SCNPhysicsBallSocketJoint :
SCNPhysicsBehaviorRemarks
Related content
Requirements
Namespace: SceneKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0