See Also: SKPhysicsJoint Members
Joints must be added to the MonoTouch.SpriteKit.SKScene's SKScene.PhysicsWorld after the MonoTouch.SpriteKit.SKPhysicsBodys of the MonoTouch.SpriteKit.SKJoint. Adding the joint prior to adding the MonoTouch.SpriteKit.SKPhysicsBodys will result in a segfault.
Subclasses of MonoTouch.SpriteKit.SKPhysicsJoint have a Create static method that should be used to construct instances.

| Class | Description |
|---|---|
| MonoTouch.SpriteKit.SKPhysicsJointFixed | Fuses two bodies without allowing movement. |
| MonoTouch.SpriteKit.SKPhysicsJointLimit | Limits the maximum distance between two bodies. |
| MonoTouch.SpriteKit.SKPhysicsJointPin | Allows two bodies to rotate around an anchor point. |
| MonoTouch.SpriteKit.SKPhysicsJointSliding | Allows two bodies to move along an axis. |
| MonoTouch.SpriteKit.SKPhysicsJointSpring | Connects two bodies with a spring. |