Enumerates techniques for calculating transparency.
Syntax
[ObjCRuntime.Availability(ObjCRuntime.Platform.iOS_8_0 | ObjCRuntime.Platform.iOS_8_1 | ObjCRuntime.Platform.iOS_8_2 | ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.iOS_Version | ObjCRuntime.Platform.Mac_Version, ObjCRuntime.Platform.None, ObjCRuntime.Platform.None, ObjCRuntime.Platform.None)]
[ObjCRuntime.Native]
public enum SCNTransparencyMode
Remarks
Members
Member Name | Description |
---|
AOne | Uses the alpha channel of colors. Alpha of 1.0 is opaque. |
RgbZero | Uses the luminance of colors. A luminance of 0.0 is opaque. |
Requirements
Namespace: SceneKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0