SceneKit.SCNTransparencyMode Enumeration
Enumerates techniques for calculating transparency.

Syntax

[ObjCRuntime.Availability(ObjCRuntime.Platform.iOS_8_0 | ObjCRuntime.Platform.iOS_8_1 | ObjCRuntime.Platform.iOS_8_2 | ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.iOS_Version | ObjCRuntime.Platform.Mac_Version, ObjCRuntime.Platform.None, ObjCRuntime.Platform.None, ObjCRuntime.Platform.None)]
[ObjCRuntime.Native]
public enum SCNTransparencyMode

Remarks

Documentation for this section has not yet been entered.

Members

Member NameDescription
AOneUses the alpha channel of colors. Alpha of 1.0 is opaque.
RgbZeroUses the luminance of colors. A luminance of 0.0 is opaque.

Requirements

Namespace: SceneKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0