See Also: CCSpriteFrame Members
You can modify the frame of a CocosSharp.CCSprite by doing:
CocosSharp.CCSpriteCocosSharp.CCSpriteFrame *frame = SpriteFrame::frameWithTexture(texture, rect, offset); sprite->setDisplayFrame(frame);
CocosSharp.CCSpriteFrame texture: A Texture2D that will be used by the Sprite texture: A Texture2D that will be used by the Sprite rectangle: A rectangle of the texture rectangle: A rectangle of the texture