The members of SceneKit.SCNPhysicsVehicleWheel are listed below.
See Also: Inherited members from Foundation.NSObject
| A constructor that initializes the object from the data stored in the unarchiver object. | 
| Constructor to call on derived classes to skip initialization and merely allocate the object. | ||
| A constructor used when creating managed representations of unmanaged objects; Called by the runtime. | 
| Axle | SCNVector3. Documentation for this section has not yet been entered. | |
| [read-only] override  | ClassHandle | IntPtr. The handle for this class. | 
| ConnectionPosition | SCNVector3. Documentation for this section has not yet been entered. | |
| FrictionSlip | nfloat. Documentation for this section has not yet been entered. | |
| MaximumSuspensionForce | nfloat. Documentation for this section has not yet been entered. | |
| MaximumSuspensionTravel | nfloat. Documentation for this section has not yet been entered. | |
| [read-only] | Node | SCNNode. Documentation for this section has not yet been entered. | 
| Radius | nfloat. Documentation for this section has not yet been entered. | |
| SteeringAxis | SCNVector3. Documentation for this section has not yet been entered. | |
| SuspensionCompression | nfloat. Documentation for this section has not yet been entered. | |
| SuspensionDamping | nfloat. Documentation for this section has not yet been entered. | |
| SuspensionRestLength | nfloat. Documentation for this section has not yet been entered. | |
| SuspensionStiffness | nfloat. Documentation for this section has not yet been entered. | 
| Copy(Foundation.NSZone) Performs a copy of the underlying Objective-C object. | ||
| static  | Create(SCNNode) Documentation for this section has not yet been entered. | |
| EncodeTo(Foundation.NSCoder) Encodes the state of the object on the provided encoder | ||