SceneKit.SCNPhysicsBody Members

The members of SceneKit.SCNPhysicsBody are listed below.

See Also: Inherited members from Foundation.NSObject

Public Constructors

A constructor that initializes the object from the data stored in the unarchiver object.

Protected Constructors

Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.

Public Properties

AllowsRestingbool. Documentation for this section has not yet been entered.
AngularDampingnfloat. Documentation for this section has not yet been entered.
AngularVelocitySCNVector4. Documentation for this section has not yet been entered.
AngularVelocityFactorSCNVector3. Documentation for this section has not yet been entered.
CategoryBitMasknuint. Documentation for this section has not yet been entered.
Chargenfloat. Documentation for this section has not yet been entered.
[read-only]
override
ClassHandleIntPtr. The handle for this class.
CollisionBitMasknuint. Documentation for this section has not yet been entered.
Dampingnfloat. Documentation for this section has not yet been entered.
Frictionnfloat. Documentation for this section has not yet been entered.
[read-only]
IsRestingbool. Documentation for this section has not yet been entered.
Massnfloat. Documentation for this section has not yet been entered.
PhysicsShapeSCNPhysicsShape. Documentation for this section has not yet been entered.
Restitutionnfloat. Documentation for this section has not yet been entered.
RollingFrictionnfloat. Documentation for this section has not yet been entered.
TypeSCNPhysicsBodyType. Documentation for this section has not yet been entered.
VelocitySCNVector3. Documentation for this section has not yet been entered.
VelocityFactorSCNVector3. Documentation for this section has not yet been entered.

Public Methods

ApplyForce(SCNVector3, bool)
Documentation for this section has not yet been entered.
ApplyForce(SCNVector3, SCNVector3, bool)
Documentation for this section has not yet been entered.
ApplyTorque(SCNVector4, bool)
Documentation for this section has not yet been entered.
ClearAllForces()
Documentation for this section has not yet been entered.
Copy(Foundation.NSZone) : Foundation.NSObject
Performs a copy of the underlying Objective-C object.
static
CreateBody(SCNPhysicsBodyType, SCNPhysicsShape) : SCNPhysicsBody
Documentation for this section has not yet been entered.
static
CreateDynamicBody() : SCNPhysicsBody
Documentation for this section has not yet been entered.
static
CreateKinematicBody() : SCNPhysicsBody
Documentation for this section has not yet been entered.
static
CreateStaticBody() : SCNPhysicsBody
Documentation for this section has not yet been entered.
EncodeTo(Foundation.NSCoder)
Encodes the state of the object on the provided encoder
ResetTransform()
Documentation for this section has not yet been entered.

Protected Methods

override
Dispose(bool)
Releases the resources used by the SCNPhysicsBody object.