| 
                    cl_mem
                    clCreateFromD3D10BufferKHR
                ( | cl_context context, | 
| cl_mem_flags flags, | |
| ID3D10Buffer *resource, | |
| cl_int
                     *errcode_ret ) | 
context
              
            A valid OpenCL context created from a Direct3D 10 device.
flags
              
            
                  A bit-field that is used to specify usage information. May be
                  CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY,
                  or CL_MEM_READ_WRITE. (See the table for
                  clCreateBuffer
                  for more information.)
                
resource
              
            A pointer to the Direct3D 10 buffer to share.
errcode_ret
              
            
                    An appropriate error code. If errcode_ret is NULL, no error code is returned.
                
          The size of the returned OpenCL buffer object is the same as the size
          of resource.  This call will increment the internal Direct3D
          reference count on resource. The internal Direct3D reference count
          on resource will be decremented when the OpenCL reference count
          on the returned OpenCL memory object drops to zero.
        
General information about sharing memory objects with Direct3D 10 follows.
        The goal of this extension is to provide interoperability between
        OpenCL and Direct3D 10. This is designed to function analogously
        to the OpenGL
        interoperability as defined in sections 9.7 and 9.8. If
        this extension is supported by an implementation, the string "cl_khr_d3d10_sharing"
        will be present in the CL_PLATFORM_EXTENSIONS
        (see clGetPlatformInfo)
        or CL_DEVICE_EXTENSIONS 
        (see clGetDeviceInfo).
    
        As currently proposed the interfaces for this extension would be provided in
        cl_d3d10.h.
    
        
        The OpenCL functions enabled by the cl_khr_d3d10_sharing extension
        allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows
        efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used
        to execute kernels that read and/or write memory objects that are also Direct3D 10
        resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An
        OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory
        objects may be created from Direct3D 10 objects if and only if the OpenCL context
        has been created from a Direct3D 10 device.
    
An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
        The successful creation of a cl_context against a Direct3D 10 device specified via the context 
        create parameter CL_CONTEXT_D3D10_DEVICE_KHR will increment the internal Direct3D 
        reference count on the specified Direct3D 10 device. The internal Direct3D reference count on 
        that Direct3D 10 device will be decremented when the OpenCL reference count on the returned 
        OpenCL context drops to zero.
    
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
          Returns a valid non-zero OpenCL buffer
          object and errcode_ret is set to CL_SUCCESS
          if the buffer object is created successfully. Otherwise, it returns a NULL value with
          one of the following error values returned in errcode_ret:
        
context 
                is not a valid context.
            flags are
                not valid.
            resource
              is not a Direct3D 10 buffer resource, if resource was created with
              the D3D10_USAGE flag D3D10_USAGE_IMMUTABLE,
              if a cl_mem from resource has already been created using
              clCreateFromD3D10BufferKHR, or if context
              was not created against the same Direct3D 10 device from which
              resource was created.
             Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.