If the cl_khr_d3d10_sharing extension is supported, then the
          following functions are enabled:
        
General information about sharing memory objects with Direct3D 10 follows.
        The goal of this extension is to provide interoperability between
        OpenCL and Direct3D 10. This is designed to function analogously
        to the OpenGL
        interoperability as defined in sections 9.7 and 9.8. If
        this extension is supported by an implementation, the string "cl_khr_d3d10_sharing"
        will be present in the CL_PLATFORM_EXTENSIONS
        (see clGetPlatformInfo)
        or CL_DEVICE_EXTENSIONS 
        (see clGetDeviceInfo).
    
        As currently proposed the interfaces for this extension would be provided in
        cl_d3d10.h.
    
        
        The OpenCL functions enabled by the cl_khr_d3d10_sharing extension
        allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows
        efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used
        to execute kernels that read and/or write memory objects that are also Direct3D 10
        resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An
        OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory
        objects may be created from Direct3D 10 objects if and only if the OpenCL context
        has been created from a Direct3D 10 device.
    
An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
        The successful creation of a cl_context against a Direct3D 10 device specified via the context 
        create parameter CL_CONTEXT_D3D10_DEVICE_KHR will increment the internal Direct3D 
        reference count on the specified Direct3D 10 device. The internal Direct3D reference count on 
        that Direct3D 10 device will be decremented when the OpenCL reference count on the returned 
        OpenCL context drops to zero.
    
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
 Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.