Release OpenCL memory objects that have been created from Direct3D 10 resources.
num_objects
              
            
                    The number of memory objects to be released in mem_objects.
                
mem_objects
              
            A pointer to a list of OpenCL memory objects that were created from Direct3D 10 resources.
num_events_in_wait_list, event_wait_list
            
                  Specify events that need to complete before this particular
                  command can be executed.  If event_wait_list
                  is NULL, then this particular command does not wait on any
                  event to complete. If event_wait_list is
                  NULL, num_events_in_wait_list must be 0. If
                  event_wait_list is not NULL, the list of events
                  pointed to by event_wait_list must be valid and
                  num_events_in_wait_list must be greater than 0.
                  The events specified in event returns an event object
                  that identifies this particular command and can be used to query or queue a
                  wait for this particular command to complete. event can
                  be NULL in which case it will not be possible for the application to query
                  the status of this command or queue a wait for this command to complete.
                  If the event_wait_list and the event
                  arguments are not NULL, the event argument should not
                  refer to an element of the event_wait_list array.
                
          The Direct3D 10 objects are released by the OpenCL context associated with
          command_queue.
        
OpenCL memory objects created from Direct3D 10 resources which have been acquired by OpenCL must be released by OpenCL before they may be accessed by Direct3D 10. Accessing a Direct3D 10 resource while its corresponding OpenCL memory object is acquired is in error and will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
          If CL_CONTEXT_INTEROP_USER_SYNC is not
          specified as CL_TRUE during context creation,
          clEnqueueReleaseD3D10ObjectsKHR provides the
          synchronization guarantee that any calls to Direct3D 10 calls involving
          the interop device(s) used in the OpenCL context made after the call to
          clEnqueueReleaseD3D10ObjectsKHR will not start executing until
          after all events in event_wait_list are complete and all work already
          submitted to command_queue completes execution. If the context was
          created with properties specifying CL_CONTEXT_INTEROP_USER_SYNC
          as CL_TRUE, the user is responsible for guaranteeing that any
          Direct3D 10 calls involving the interop device(s) used in the OpenCL context made
          after clEnqueueReleaseD3D10ObjectsKHR will not start executing
          until after event returned by clEnqueueReleaseD3D10ObjectsKHR
          reports completion.
        
General information about sharing memory objects with Direct3D 10 follows.
        The goal of this extension is to provide interoperability between
        OpenCL and Direct3D 10. This is designed to function analogously
        to the OpenGL
        interoperability as defined in sections 9.7 and 9.8. If
        this extension is supported by an implementation, the string "cl_khr_d3d10_sharing"
        will be present in the CL_PLATFORM_EXTENSIONS
        (see clGetPlatformInfo)
        or CL_DEVICE_EXTENSIONS 
        (see clGetDeviceInfo).
    
        As currently proposed the interfaces for this extension would be provided in
        cl_d3d10.h.
    
        
        The OpenCL functions enabled by the cl_khr_d3d10_sharing extension
        allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows
        efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used
        to execute kernels that read and/or write memory objects that are also Direct3D 10
        resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An
        OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory
        objects may be created from Direct3D 10 objects if and only if the OpenCL context
        has been created from a Direct3D 10 device.
    
An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
        The successful creation of a cl_context against a Direct3D 10 device specified via the context 
        create parameter CL_CONTEXT_D3D10_DEVICE_KHR will increment the internal Direct3D 
        reference count on the specified Direct3D 10 device. The internal Direct3D reference count on 
        that Direct3D 10 device will be decremented when the OpenCL reference count on the returned 
        OpenCL context drops to zero.
    
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
          Returns CL_SUCCESS
          if the function is executed successfully. If <num_objects>
          is 0 and <mem_objects> is NULL then the function does
          nothing and returns CL_SUCCESS. Otherwise it returns one of
          the following errors:
        
num_objects
              is zero and mem_objects is not a NULL value or if
              num_objects > 0 and mem_objects is NULL.
            mem_objects are not valid OpenCL memory objects or if memory
              objects in mem_objects have not been created from Direct3D
              10 resources.
            command_queue
              is not a valid command-queue.
            command_queue was not created from an Direct3D 10 context.
            clEnqueueAcquireD3D10ObjectsKHR, or have been released using
              clEnqueueReleaseD3D10ObjectsKHR since the last time that
              they were acquired.
            event_wait_list is NULL and
              num_event_in_wait_list > 0,
              or event_wait_list is  not NULL and
              num_event_in_wait_list is 0, or if event objects in
              event_wait_list are not valid events.
             Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.