Release OpenCL memory objects that have been created from Direct3D 10 resources.
num_objects
The number of memory objects to be released in mem_objects
.
mem_objects
A pointer to a list of OpenCL memory objects that were created from Direct3D 10 resources.
num_events_in_wait_list
, event_wait_list
Specify events that need to complete before this particular
command can be executed. If event_wait_list
is NULL, then this particular command does not wait on any
event to complete. If event_wait_list
is
NULL, num_events_in_wait_list
must be 0. If
event_wait_list
is not NULL, the list of events
pointed to by event_wait_list
must be valid and
num_events_in_wait_list
must be greater than 0.
The events specified in event
returns an event object
that identifies this particular command and can be used to query or queue a
wait for this particular command to complete. event
can
be NULL in which case it will not be possible for the application to query
the status of this command or queue a wait for this command to complete.
If the event_wait_list
and the event
arguments are not NULL, the event
argument should not
refer to an element of the event_wait_list
array.
The Direct3D 10 objects are released by the OpenCL context associated with
command_queue
.
OpenCL memory objects created from Direct3D 10 resources which have been acquired by OpenCL must be released by OpenCL before they may be accessed by Direct3D 10. Accessing a Direct3D 10 resource while its corresponding OpenCL memory object is acquired is in error and will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
If CL_CONTEXT_INTEROP_USER_SYNC
is not
specified as CL_TRUE
during context creation,
clEnqueueReleaseD3D10ObjectsKHR
provides the
synchronization guarantee that any calls to Direct3D 10 calls involving
the interop device(s) used in the OpenCL context made after the call to
clEnqueueReleaseD3D10ObjectsKHR
will not start executing until
after all events in event_wait_list
are complete and all work already
submitted to command_queue
completes execution. If the context was
created with properties specifying CL_CONTEXT_INTEROP_USER_SYNC
as CL_TRUE
, the user is responsible for guaranteeing that any
Direct3D 10 calls involving the interop device(s) used in the OpenCL context made
after clEnqueueReleaseD3D10ObjectsKHR
will not start executing
until after event returned by clEnqueueReleaseD3D10ObjectsKHR
reports completion.
General information about sharing memory objects with Direct3D 10 follows.
The goal of this extension is to provide interoperability between
OpenCL and Direct3D 10. This is designed to function analogously
to the OpenGL
interoperability as defined in sections 9.7 and 9.8. If
this extension is supported by an implementation, the string "cl_khr_d3d10_sharing"
will be present in the CL_PLATFORM_EXTENSIONS
(see clGetPlatformInfo)
or CL_DEVICE_EXTENSIONS
(see clGetDeviceInfo).
As currently proposed the interfaces for this extension would be provided in
cl_d3d10.h
.
The OpenCL functions enabled by the cl_khr_d3d10_sharing
extension
allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows
efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used
to execute kernels that read and/or write memory objects that are also Direct3D 10
resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An
OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory
objects may be created from Direct3D 10 objects if and only if the OpenCL context
has been created from a Direct3D 10 device.
An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
The successful creation of a cl_context against a Direct3D 10 device specified via the context
create parameter CL_CONTEXT_D3D10_DEVICE_KHR
will increment the internal Direct3D
reference count on the specified Direct3D 10 device. The internal Direct3D reference count on
that Direct3D 10 device will be decremented when the OpenCL reference count on the returned
OpenCL context drops to zero.
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
Returns CL_SUCCESS
if the function is executed successfully. If <num_objects
>
is 0 and <mem_objects
> is NULL then the function does
nothing and returns CL_SUCCESS. Otherwise it returns one of
the following errors:
num_objects
is zero and mem_objects
is not a NULL value or if
num_objects
> 0 and mem_objects
is NULL.
mem_objects
are not valid OpenCL memory objects or if memory
objects in mem_objects
have not been created from Direct3D
10 resources.
command_queue
is not a valid command-queue.
command_queue
was not created from an Direct3D 10 context.
clEnqueueAcquireD3D10ObjectsKHR
, or have been released using
clEnqueueReleaseD3D10ObjectsKHR
since the last time that
they were acquired.
event_wait_list
is NULL and
num_event_in_wait_list
> 0,
or event_wait_list
is not NULL and
num_event_in_wait_list
is 0, or if event objects in
event_wait_list
are not valid events.