Acquire OpenCL memory objects that have been created from Direct3D 10 resources
command_queue
              
            A valid command-queue.
num_objects
              
            
                    The number of memory objects to be acquired in mem_objects.
                
mem_objects
              
            A pointer to a list of OpenCL memory objects that were created from Direct3D 10 resources.
num_events_in_wait_list, event_wait_list
            
                  Specify events that need to complete before this particular
                  command can be executed.  If event_wait_list
                  is NULL, then this particular command does not wait on any
                  event to complete. If event_wait_list is
                  NULL, num_events_in_wait_list must be 0. If
                  event_wait_list is not NULL, the list of events
                  pointed to by event_wait_list must be valid and
                  num_events_in_wait_list must be greater than 0. The events
                  specified in event_wait_list act as synchronization points.
                
event
              
            
                  Returns n event object that identifies this particular command and
                  can be used to query or queue a wait for this particular command to
                  complete. event can be NULL in which case it will not be
                  possible for the application to query the status of this command or queue a
                  wait for this command to complete.
                    If the event_wait_list and the 
                    event arguments are not NULL, the 
                    event
                    argument should not refer to an element of the 
                    event_wait_list array.
                
          The Direct3D 10 objects are acquired by the OpenCL context associated with
          command-queue and can therefore be used by all command-queues
          associated with the OpenCL context.
        
OpenCL memory objects created from Direct3D 10 resources must be acquired before they can be used by any OpenCL commands queued to a command-queue. If an OpenCL memory object created from a Direct3D 10 resource is used while it is not currently acquired by OpenCL, the call attempting to use that OpenCL memory object will return CL_D3D10_RESOURCE_NOT_ACQUIRED_KHR.
          If CL_CONTEXT_INTEROP_USER_SYNC is not specified as CL_TRUE during
          context creation, clEnqueueAcquireD3D10ObjectsKHR provides the
          synchronization guarantee that any Direct3D 10 calls involving the interop device(s) used
          in the OpenCL context made before clEnqueueAcquireD3D10ObjectsKHR
          is called will complete executing before event reports
          completion and before the execution of any subsequent OpenCL work issued
          in command_queue begins. If the context was created with
          properties specifying CL_CONTEXT_INTEROP_USER_SYNC as
          CL_TRUE, the user is responsible for guaranteeing that any
          Direct3D 10 calls involving the interop device(s) used in the OpenCL context made
          before clEnqueueAcquireD3D10ObjectsKHR is called have completed
          before calling clEnqueueAcquireD3D10ObjectsKHR.
        
General information about sharing memory objects with Direct3D 10 follows.
        The goal of this extension is to provide interoperability between
        OpenCL and Direct3D 10. This is designed to function analogously
        to the OpenGL
        interoperability as defined in sections 9.7 and 9.8. If
        this extension is supported by an implementation, the string "cl_khr_d3d10_sharing"
        will be present in the CL_PLATFORM_EXTENSIONS
        (see clGetPlatformInfo)
        or CL_DEVICE_EXTENSIONS 
        (see clGetDeviceInfo).
    
        As currently proposed the interfaces for this extension would be provided in
        cl_d3d10.h.
    
        
        The OpenCL functions enabled by the cl_khr_d3d10_sharing extension
        allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows
        efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used
        to execute kernels that read and/or write memory objects that are also Direct3D 10
        resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An
        OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory
        objects may be created from Direct3D 10 objects if and only if the OpenCL context
        has been created from a Direct3D 10 device.
    
An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
        The successful creation of a cl_context against a Direct3D 10 device specified via the context 
        create parameter CL_CONTEXT_D3D10_DEVICE_KHR will increment the internal Direct3D 
        reference count on the specified Direct3D 10 device. The internal Direct3D reference count on 
        that Direct3D 10 device will be decremented when the OpenCL reference count on the returned 
        OpenCL context drops to zero.
    
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
          Returns CL_SUCCESS
          if the function is executed successfully. If num_objects is 0 and
          mem_objects is NULL then the function does nothing and returns
          CL_SUCCESS. Otherwise it returns one of the following errors:
        
num_objects
              is zero and mem_objects is not a NULL value or if
              num_objects > 0 and mem_objects is NULL.
            mem_objects are not valid OpenCL memory objects or if memory
              objects in mem_objects have not been created from Direct3D
              10 resources.
            command_queue
              is not a valid command-queue.
            command_queue was not created from an Direct3D 10 context.
            mem_objects are currently 
              acquired using 
              clEnqueueAcquireD3D10ObjectsKHR
              but have not been released using 
              clEnqueueReleaseD3D10ObjectsKHR.
            event_wait_list is NULL and
              num_event_in_wait_list > 0,
              or event_wait_list is  not NULL and
              num_event_in_wait_list is 0, or if event objects in
              event_wait_list are not valid events.
             Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.