Creates an OpenCL 3D image object from a subresource of a Direct3D 10 3D texture.
cl_mem
clCreateFromD3D10Texture3DKHR(
| cl_context context, |
cl_mem_flags flags, | |
ID3D10Texture3D *resource, | |
UINT subresource, | |
cl_int
*errcode_ret
) |
context
A valid OpenCL context created from a Direct3D 10 device.
flags
A bit-field that is used to specify usage information. May be
CL_MEM_READ_ONLY
, CL_MEM_WRITE_ONLY
,
or CL_MEM_READ_WRITE
. (See the table for
clCreateBuffer
for more information.)
resource
A pointer to the Direct3D 10 3D texture to share.
subresource
The subresource of resource
to share.
errcode_ret
An appropriate error code. If errcode_ret
is NULL, no error code is returned.
The width, height and depth of the returned OpenCL 3D image object are determined
by the width, height and depth of subresource subresource
of
resource
. The channel type and order of the returned OpenCL 3D
image object is determined by the format of resource
as shown
below in the table of Direct3D 10 and corresponding OpenCL image formats.
This call will increment the internal Direct3D reference count on
resource
. The internal Direct3D reference count on
resource
will be decremented when the OpenCL reference count on
the returned OpenCL memory object drops to zero.
Following is a list of Direct3D 10 and corresponding OpenCL image formats.
DXGI format | CL image format (channel order, channel data type) |
---|---|
DXGI_FORMAT_R32G32B32A32_FLOAT | CL_RGBA, CL_FLOAT |
DXGI_FORMAT_R32G32B32A32_UINT | CL_RGBA, CL_UNSIGNED_INT32 |
DXGI_FORMAT_R32G32B32A32_SINT | CL_RGBA, CL_SIGNED_INT32 |
DXGI_FORMAT_R16G16B16A16_FLOAT | CL_RGBA, CL_HALF_FLOAT |
DXGI_FORMAT_R16G16B16A16_UNORM | CL_RGBA, CL_UNORM_INT16 |
DXGI_FORMAT_R16G16B16A16_UINT | CL_RGBA, CL_UNSIGNED_INT16 |
DXGI_FORMAT_R16G16B16A16_SNORM | CL_RGBA, CL_SNORM_INT16 |
DXGI_FORMAT_R16G16B16A16_SINT | CL_RGBA, CL_SIGNED_INT16 |
DXGI_FORMAT_R8G8B8A8_UNORM | CL_BGRA, CL_UNORM_INT8 |
DXGI_FORMAT_R8G8B8A8_UNORM | CL_RGBA, CL_UNORM_INT8 |
DXGI_FORMAT_R8G8B8A8_UINT | CL_RGBA, CL_UNSIGNED_INT8 |
DXGI_FORMAT_R8G8B8A8_SNORM | CL_RGBA, CL_SNORM_INT8 |
DXGI_FORMAT_R8G8B8A8_SINT | CL_RGBA, CL_SIGNED_INT8 |
DXGI_FORMAT_R32G32_FLOAT | CL_RG, CL_FLOAT |
DXGI_FORMAT_R32G32_UINT | CL_RG, CL_UNSIGNED_INT32 |
DXGI_FORMAT_R32G32_SINT | CL_RG, CL_SIGNED_INT32 |
DXGI_FORMAT_R16G16_FLOAT | CL_RG, CL_HALF_FLOAT |
DXGI_FORMAT_R16G16_UNORM | CL_RG, CL_UNORM_INT16 |
DXGI_FORMAT_R16G16_UINT | CL_RG, CL_UNSIGNED_INT16 |
DXGI_FORMAT_R16G16_SNORM | CL_RG, CL_SNORM_INT16 |
DXGI_FORMAT_R16G16_SINT | CL_RG, CL_SIGNED_INT16 |
DXGI_FORMAT_R8G8_UNORM | CL_RG, CL_UNORM_INT8 |
DXGI_FORMAT_R8G8_UINT | CL_RG, CL_UNSIGNED_INT8 |
DXGI_FORMAT_R8G8_SNORM | CL_RG, CL_SNORM_INT8 |
DXGI_FORMAT_R8G8_SINT | CL_RG, CL_SIGNED_INT8 |
DXGI_FORMAT_R32_FLOAT | CL_R, CL_FLOAT |
DXGI_FORMAT_R32_UINT | CL_R, CL_UNSIGNED_INT32 |
DXGI_FORMAT_R32_SINT | CL_R, CL_SIGNED_INT32 |
DXGI_FORMAT_R16_FLOAT | CL_R, CL_HALF_FLOAT |
DXGI_FORMAT_R16_UNORM | CL_R, CL_UNORM_INT16 |
DXGI_FORMAT_R16_UINT | CL_R, CL_UNSIGNED_INT16 |
DXGI_FORMAT_R16_SNORM | CL_R, CL_SNORM_INT16 |
DXGI_FORMAT_R16_SINT | CL_R, CL_SIGNED_INT16 |
DXGI_FORMAT_R8_UNORM | CL_R, CL_UNORM_INT8 |
DXGI_FORMAT_R8_UINT | CL_R, CL_UNSIGNED_INT8 |
DXGI_FORMAT_R8_SNORM | CL_R, CL_SNORM_INT8 |
DXGI_FORMAT_R8_SINT | CL_R, CL_SIGNED_INT8 |
General information about sharing memory objects with Direct3D 10 follows.
The goal of this extension is to provide interoperability between
OpenCL and Direct3D 10. This is designed to function analogously
to the OpenGL
interoperability as defined in sections 9.7 and 9.8. If
this extension is supported by an implementation, the string "cl_khr_d3d10_sharing"
will be present in the CL_PLATFORM_EXTENSIONS
(see clGetPlatformInfo)
or CL_DEVICE_EXTENSIONS
(see clGetDeviceInfo).
As currently proposed the interfaces for this extension would be provided in
cl_d3d10.h
.
The OpenCL functions enabled by the cl_khr_d3d10_sharing
extension
allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows
efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used
to execute kernels that read and/or write memory objects that are also Direct3D 10
resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An
OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory
objects may be created from Direct3D 10 objects if and only if the OpenCL context
has been created from a Direct3D 10 device.
An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
The successful creation of a cl_context against a Direct3D 10 device specified via the context
create parameter CL_CONTEXT_D3D10_DEVICE_KHR
will increment the internal Direct3D
reference count on the specified Direct3D 10 device. The internal Direct3D reference count on
that Direct3D 10 device will be decremented when the OpenCL reference count on the returned
OpenCL context drops to zero.
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
Returns a valid non-zero OpenCL buffer
object and errcode_ret
is set to CL_SUCCESS
if the buffer object is created successfully. Otherwise, it returns a NULL value with
one of the following error values returned in errcode_ret
:
context
is not
a valid context.
flags
are not valid or if subresource
is not a valid subresource index for resource
.
resource
is not a Direct3D 10 texture resource, if resource
was created with the D3D10_USAGE
flag
D3D10_USAGE_IMMUTABLE
, if a resource
is a multisampled texture, if cl_mem from subresource
subresource
of resource
has already
been created using clCreateFromD3D10Texture3DKHR
, or if
context
was not created against the same Direct3D 10 device
from which resource
was created.
resource
is not a value listed in the above
table of Direct3D 10 and corresponding OpenCL image formats, or if the Direct3D 10
texture format of resource
does not map to a supported OpenCL
image format.