Creates an OpenCL image object, image array object, or image buffer object from an OpenGL texture object, texture array object, texture buffer object, or a single face of an OpenGL cubemap texture object.
| cl_mem
                    
                        clCreateFromGLTexture
                    
                ( | cl_context context, | 
| cl_mem_flags flags, | |
| GLenum texture_target, | |
| GLint miplevel, | |
| GLuint texture, | |
| cl_int * errcode_ret ) | 
 context  
            A valid OpenCL context created from an OpenGL context.
 flags  
            
                      A bit-field that is used to
                      specify usage information. Refer to the table for
                      clCreateBuffer
                      for a description of flags. Only the values
                      CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY
                      and CL_MEM_READ_WRITE can be used.
                    
 texture_target  
            
                      texture_target
                      This value must be one of GL_TEXTURE_1D,
                      GL_TEXTURE_1D_ARRAY,
                      GL_TEXTURE_BUFFER, GL_TEXTURE_2D,
                      GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D,
                      GL_TEXTURE_CUBE_MAP_POSITIVE_X,
                      GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
                      GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
                      GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
                      GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
                      GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or
                      GL_TEXTURE_RECTANGLE. 
                      (GL_TEXTURE_RECTANGLE requires OpenGL 3.1.
                      Alternatively, GL_TEXTURE_RECTANGLE_ARB may be
                      specified if the OpenGL extension GL_ARB_texture_rectangle is supported.)
                      texture_target is used only to define the image type
                      of texture. No reference to a bound GL texture object
                      is made or implied by this parameter.
                    
                        If the cl_khr_gl_msaa_sharing
                        extension is enabled, texture_target 
                        may be 
                        GL_TEXTURE_2D_MULTISAMPLE or 
                        GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
                    
                        If texture_target is 
                        GL_TEXTURE_2D_MULTISAMPLE, 
                        clCreateFromGLTexture
                        creates an 
                        OpenCL 2D multi-sample image object from 
                        an OpenGL 2D multi-sample texture
                    
                        If texture_target is 
                        GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 
                        clCreateFromGLTexture
                        creates an OpenCL 2D multi-sample array 
                        image object from an OpenGL 2D multi-sample 
                        texture.
                    
 miplevel  
            
                      The mipmap level to be used. If
                      texture_target is GL_TEXTURE_BUFFER,
                      miplevel must be 0. Implementations may return
                      CL_INVALID_OPERATION for miplevel values > 0
                    
 texture  
            
                      The name of a GL 1D, 2D, 3D, 1D array,
                      2D array, cubemap, rectangle or buffer texture object. The texture object
                      must be a complete texture as per OpenGL rules on texture completeness. The
                      texture format and dimensions defined by OpenGL for the
                      specified miplevel of the texture will be used to create
                      the OpenCL image memory object. Only GL texture objects with an internal
                      format that maps to appropriate image channel order and data type specified
                      in tables 5.5 and 5.6 (see 
                      cl_image_format) 
                      may be used to create the OpenCL image memory object.
                    
 errcode_ret  
            
                      Returns an appropriate error code as described
                      below.  If errcode_ret is NULL, no error code is returned.
                    
          If the state of a GL texture object is modified through the GL API
          (e.g. glTexImage2D, glTexImage3D or
          the values of the texture parameters GL_TEXTURE_BASE_LEVEL
          or GL_TEXTURE_MAX_LEVEL are modified) while there exists a
          corresponding CL image object, subsequent use of the CL image object will result in
          undefined behavior.
        
The clRetainMemObject and clReleaseMemObject functions can be used to retain and release the image objects.
           The OpenCL specification in section 9.7 defines how to
          share data with texture and buffer objects in a parallel OpenGL implementation,
          but does not define how the association between an OpenCL context and an OpenGL
          context or share group is established. This extension defines optional attributes
          to OpenCL context creation routines which associate a GL context or share group
          object with a newly created OpenCL context. If this extension is supported
          by an implementation, the string "cl_khr_gl_sharing" will be present in the
          CL_DEVICE_EXTENSIONS
          string described in the table of allowed values for param_name
          for clGetDeviceInfo
          or in the CL_PLATFORM_EXTENSIONS
          string described in the table of allowed values for param_name
          for clGetPlatformInfo.
        
This section discusses OpenCL functions that allow applications to use OpenGL buffer, texture, and renderbuffer objects as OpenCL memory objects. This allows efficient sharing of data between OpenCL and OpenGL. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also OpenGL objects.
An OpenCL image object may be created from an OpenGL texture or renderbuffer object. An OpenCL buffer object may be created from an OpenGL buffer object.
          OpenCL memory objects may be created from OpenGL objects
          if and only if the OpenCL context has been created from an OpenGL share group
          object or context. OpenGL share groups and contexts are created using platform
          specific APIs such as EGL, CGL, WGL, and GLX. On MacOS X, an OpenCL context may
          be created from an OpenGL share group object using the OpenCL platform extension
          cl_apple_gl_sharing. On other platforms including Microsoft Windows, Linux/Unix and
          others, an OpenCL context may be created from an OpenGL context using the Khronos
          platform extension cl_khr_gl_sharing. Refer to the platform
          documentation for your OpenCL implementation, or visit the Khronos Registry at
          http://www.khronos.org/registry/cl/ for more information.
        
Any supported OpenGL object defined within the GL share group object, or the share group associated with the GL context from which the CL context is created, may be shared, with the exception of the default OpenGL objects (i.e. objects named zero), which may not be shared.
The table below (Table 9.4) describes the list of GL texture internal formats and the corresponding CL image formats. If a GL texture object with an internal format from the table below is successfully created by OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image format(s) in that table. Texture objects created with other OpenGL internal formats may (but are not guaranteed to) have a mapping to a CL image format; if such mappings exist, they are guaranteed to preserve all color components, data types, and at least the number of bits/component actually allocated by OpenGL for that format.
| GL internal format | CL image format (channel order, channel data type) | 
|---|---|
| GL_RGBA8 | CL_RGBA, CL_UNORM_INT8 or CL_BGRA, CL_UNORM_INT8 | 
| GL_SRGBA8_ALPHA8 | CL_sRGBA, CL_UNORM_INT8 | 
| GL_RGBA,GL_UNSIGNED_INT_8_8_8_8_REV | CL_RGBA, CL_UNORM_INT8 | 
| GL_BGRA,GL_UNSIGNED_INT_8_8_8_8_REV | CL_BGRA, CL_UNORM_INT8 | 
| GL_RGBA8I, GL_RGBA8I_EXT | CL_RGBA, CL_SIGNED_INT8 | 
| GL_RGBA16I, GL_RGBA16I_EXT | CL_RGBA, CL_SIGNED_INT16 | 
| GL_RGBA32I, GL_RGBA32I_EXT | CL_RGBA, CL_SIGNED_INT32 | 
| GL_RGBA8UI, GL_RGBA8UI_EXT | CL_RGBA, CL_UNSIGNED_INT8 | 
| GL_RGBA16UI, GL_RGBA16UI_EXT | CL_RGBA, CL_UNSIGNED_INT16 | 
| GL_RGBA32UI, GL_RGBA32UI_EXT | CL_RGBA, CL_UNSIGNED_INT32 | 
| GL_RGBA8_SNORM | CL_RGBA, CL_SNORM_INT8 | 
| GL_RGBA16 | CL_RGBA, CL_UNORM_INT16 | 
| GL_RGBA16_SNORM | CL_RGBA, CL_SNORM_INT166 | 
| GL_RGBA16F, GL_RGBA16F_ARB | CL_RGBA, CL_HALF_FLOAT | 
| GL_RGBA32F, GL_RGBA32F_ARB | CL_RGBA, CL_FLOAT | 
| GL_R8 | CL_R, CL_UNORM_INT8  | 
| GL_R8_SNORM | CL_R, CL_SNORM_INT8  | 
| GL_R16 | CL_R, CL_UNORM_INT16  | 
| GL_R16_SNORM | CL_R, CL_SNORM_INT16  | 
| GL_R16F | CL_R, CL_HALF_FLOAT  | 
| GL_R32F | CL_R, CL_FLOAT  | 
| GL_R8I | CL_R, CL_SIGNED_INT8 | 
| GL_R16I | CL_R, CL_SIGNED_INT16 | 
| GL_R32I | CL_R, CL_SIGNED_INT32 | 
| GL_R8UI | CL_R, CL_UNSIGNED_INT8 | 
| GL_R16UI | CL_R, CL_UNSIGNED_INT16 | 
| GL_R32UI | CL_R, CL_UNSIGNED_INT32 | 
| GL_RG8 | CL_RG, CL_UNORM_INT8  | 
| GL_RG8_SNORM | CL_RG, CL_SNORM_INT8 | 
| GL_RG16 | CL_RG, CL_UNORM_INT16 | 
| GL_RG16_SNORM | CL_RG, CL_SNORM_INT16  | 
| GL_RG16F | CL_RG, CL_HALF_FLOAT  | 
| GL_RG32F | CL_RG, CL_FLOAT | 
| GL_RG8I | CL_RG, CL_SIGNED_INT8 | 
| GL_RG16I | CL_RG, CL_SIGNED_INT16 | 
| GL_RG32I | CL_RG, CL_SIGNED_INT32 | 
| GL_RG8UI | CL_RG, CL_UNSIGNED_INT8 | 
| GL_RG16UI | CL_RG, CL_UNSIGNED_INT16 | 
| GL_RG32UI | CL_RG, CL_UNSIGNED_INT32 | 
If the cl_khr_gl_depth_images extension is enabled, the following new image formats are added to table 9.4 in section 9.6.3.1 of the OpenCL 2.0 extension specification. If a GL texture object with an internal format from table 9.4 is successfully created by OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image format(s) in that table.
| GL internal format | CL image format (channel order, channel data type) | 
|---|---|
| GL_DEPTH_COMPONENT32F | CL_DEPTH, CL_FLOAT | 
| GL_DEPTH_COMPONENT16 | CL_DEPTH, CL_UNORM_INT16 | 
| GL_DEPTH24_STENCIL8 | CL_DEPTH_STENCIL, CL_UNORM_INT24 | 
| GL_DEPTH32F_STENCIL8 | CL_DEPTH_STENCIL, CL_FLOAT | 
       
      An OpenCL memory object created from an OpenGL object
      (hereinafter refered to as a "shared CL/GL object") remains valid as long as the
      corresponding GL object has not been deleted. If the GL object is deleted through the GL
      API (e.g. glDeleteBuffers, glDeleteTextures,
      or glDeleteRenderbuffers), subsequent use of the CL buffer or image
      object will result in undefined behavior, including but not limited to possible CL errors
      and data corruption, but may not result in program termination.
    
The CL context and corresponding command-queues are dependent on the existence of the GL share group object, or the share group associated with the GL context from which the CL context is created. If the GL share group object or all GL contexts in the share group are destroyed, any use of the CL context or command-queue(s) will result in undefined behavior, which may include program termination. Applications should destroy the CL command-queue(s) and CL context before destroying the corresponding GL share group or contexts.
In order to ensure data integrity, the application is responsible for synchronizing access to shared CL/GL objects by their respective APIs. Failure to provide such synchronization may result in race conditions and other undefined behavior including non-portability between implementations.
      Prior to calling clEnqueueAcquireGLObjects,
      the application must ensure that any pending GL operations which access the objects
      specified in mem_objects  have completed.  This may be accomplished
      portably by issuing and waiting for completion of a glFinish
      command on all GL contexts with pending references to these objects.  Implementations
      may offer more efficient synchronization methods; for example on some platforms calling
      glFlush may be sufficient, or synchronization may be implicit within
      a thread, or there may be vendor-specific extensions that enable placing a fence in the
      GL command stream and waiting for completion of that fence in the CL command queue. Note
      that no synchronization methods other than glFinish are portable
      between OpenGL implementations at this time.
    
        When the extension 
        cl_khr_egl_event 
        is supported: Prior to calling 
        clEnqueueAcquireGLObjects, 
        the application must ensure that any pending 
        EGL or EGL client API operations which access 
        the objects specified in mem_objects have 
        completed. 
        If the 
        cl_khr_egl_event
        extension is supported and the EGL context in question supports fence 
        sync objects, explicit synchronisation can be achieved 
        as set out in section 5.7.1. 
        If the 
        cl_khr_egl_event 
        extension is not supported, completion of EGL client API commands 
        may be determined by issuing and waiting for completion of commands such as 
        glFinish or 
        vgFinish on all client API 
        contexts with pending references to these objects. Some
        implementations may offer other efficient 
        synchronization methods. If such methods exist they 
        will be described in platform-specific documentation.
        Note that no synchronization methods other than 
        glFinish and vgFinish 
        are portable between all 
        EGL client API implementations and all OpenCL 
        implementations. While this is the only way to 
        ensure completion that is portable to all platforms, 
        these are expensive operation and their use 
        should be avoided if the 
        cl_khr_egl_event extension 
        is supported on a platform.
    
      
      Similarly, after calling
      clEnqueueReleaseGLObjects, the application is responsible
      for ensuring that any pending OpenCL operations which access the objects specified
      in mem_objects have completed prior to executing subsequent GL
      commands which reference these objects. This may be accomplished portably by calling
      clWaitForEvents with the
      event object returned by clEnqueueReleaseGLObjects, or by calling
      clFinish.  As above, some
      implementations may offer more efficient methods.
    
The application is responsible for maintaining the proper order of operations if the CL and GL contexts are in separate threads.
      If a GL context is bound to a thread other than the one in which
      clEnqueueReleaseGLObjects is called, changes to any of the objects in
      mem_objects may not be visible to that context without additional steps
      being taken by the application. For an OpenGL 3.1 (or later) context, the requirements
      are described in Appendix D ("Shared Objects and Multiple Contexts") of the OpenGL 3.1
      Specification. For prior versions of OpenGL, the requirements are implementation-dependent.
    
Attempting to access the data store of an OpenGL object after it has been acquired by OpenCL and before it has been released will result in undefined behavior. Similarly, attempting to access a shared CL/GL object from OpenCL before it has been acquired by the OpenCL command queue, or after it has been released, will result in undefined behavior.
If the cl_khr_gl_event extension is supported, then the OpenCL implementation will ensure that any such pending OpenGL operations are complete for an OpenGL context bound to the same thread as the OpenCL context. This is referred to as implicit synchronization.
          Returns a valid non-zero OpenCL image object and errcode_ret
          is set to CL_SUCCESS if the image object is created
          successfully. Otherwise, it returns a NULL value with one of the following error
          values returned in errcode_ret:
        
context is not
              a valid context or was not created from a GL context.
            flags are not valid or if value specified in
              texture_target is not one of the values specified in the
              description of texture_target.
            miplevel
              is less than the value of levelbase
              (for OpenGL implementations) or zero (for OpenGL ES implementations); or
              greater than the value of q (for both OpenGL and OpenGL
              ES). levelbase and q
              are defined for the texture in section 3.8.10 (Texture Completeness) of the OpenGL
              2.1 specification and section 3.7.10 of the OpenGL ES 2.0.
            miplevel is
              greater than zero and the OpenGL implementation does not support creating from
              non-zero mipmap levels.
            texture is not
              a GL texture object whose type matches texture_target, if the
              specified miplevel of texture is not defined,
              or if the width or height of the specified miplevel is zero
              or if the GL texture object is incomplete.
            texture is a GL texture object
              created with a border width value greater than zero.
             Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.