Creates an OpenCL image object, image array object, or image buffer object from an OpenGL texture object, texture array object, texture buffer object, or a single face of an OpenGL cubemap texture object.
cl_mem
clCreateFromGLTexture
(
| cl_context context, |
cl_mem_flags flags, | |
GLenum texture_target, | |
GLint miplevel, | |
GLuint texture, | |
cl_int * errcode_ret) |
context
A valid OpenCL context created from an OpenGL context.
flags
A bit-field that is used to
specify usage information. Refer to the table for
clCreateBuffer
for a description of flags
. Only the values
CL_MEM_READ_ONLY
, CL_MEM_WRITE_ONLY
and CL_MEM_READ_WRITE
can be used.
texture_target
texture_target
This value must be one of GL_TEXTURE_1D
,
GL_TEXTURE_1D_ARRAY
,
GL_TEXTURE_BUFFER
, GL_TEXTURE_2D
,
GL_TEXTURE_2D_ARRAY
, GL_TEXTURE_3D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
, or
GL_TEXTURE_RECTANGLE
.
(GL_TEXTURE_RECTANGLE
requires OpenGL 3.1.
Alternatively, GL_TEXTURE_RECTANGLE_ARB
may be
specified if the OpenGL extension GL_ARB_texture_rectangle
is supported.)
texture_target
is used only to define the image type
of texture
. No reference to a bound GL texture object
is made or implied by this parameter.
If the cl_khr_gl_msaa_sharing
extension is enabled, texture_target
may be
GL_TEXTURE_2D_MULTISAMPLE
or
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
.
If texture_target
is
GL_TEXTURE_2D_MULTISAMPLE
,
clCreateFromGLTexture
creates an
OpenCL 2D multi-sample image object from
an OpenGL 2D multi-sample texture
If texture_target
is
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
,
clCreateFromGLTexture
creates an OpenCL 2D multi-sample array
image object from an OpenGL 2D multi-sample
texture.
miplevel
The mipmap level to be used. If
texture_target
is GL_TEXTURE_BUFFER
,
miplevel must be 0. Implementations may return
CL_INVALID_OPERATION
for miplevel values > 0
texture
The name of a GL 1D, 2D, 3D, 1D array,
2D array, cubemap, rectangle or buffer texture object. The texture object
must be a complete texture as per OpenGL rules on texture completeness. The
texture
format and dimensions defined by OpenGL for the
specified miplevel
of the texture will be used to create
the OpenCL image memory object. Only GL texture objects with an internal
format that maps to appropriate image channel order and data type specified
in tables 5.5 and 5.6 (see
cl_image_format)
may be used to create the OpenCL image memory object.
errcode_ret
Returns an appropriate error code as described
below. If errcode_ret
is NULL, no error code is returned.
If the state of a GL texture object is modified through the GL API
(e.g. glTexImage2D
, glTexImage3D
or
the values of the texture parameters GL_TEXTURE_BASE_LEVEL
or GL_TEXTURE_MAX_LEVEL
are modified) while there exists a
corresponding CL image object, subsequent use of the CL image object will result in
undefined behavior.
The clRetainMemObject and clReleaseMemObject functions can be used to retain and release the image objects.
The OpenCL specification in section 9.7 defines how to
share data with texture and buffer objects in a parallel OpenGL implementation,
but does not define how the association between an OpenCL context and an OpenGL
context or share group is established. This extension defines optional attributes
to OpenCL context creation routines which associate a GL context or share group
object with a newly created OpenCL context. If this extension is supported
by an implementation, the string "cl_khr_gl_sharing" will be present in the
CL_DEVICE_EXTENSIONS
string described in the table of allowed values for param_name
for clGetDeviceInfo
or in the CL_PLATFORM_EXTENSIONS
string described in the table of allowed values for param_name
for clGetPlatformInfo.
This section discusses OpenCL functions that allow applications to use OpenGL buffer, texture, and renderbuffer objects as OpenCL memory objects. This allows efficient sharing of data between OpenCL and OpenGL. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also OpenGL objects.
An OpenCL image object may be created from an OpenGL texture or renderbuffer object. An OpenCL buffer object may be created from an OpenGL buffer object.
OpenCL memory objects may be created from OpenGL objects
if and only if the OpenCL context has been created from an OpenGL share group
object or context. OpenGL share groups and contexts are created using platform
specific APIs such as EGL, CGL, WGL, and GLX. On MacOS X, an OpenCL context may
be created from an OpenGL share group object using the OpenCL platform extension
cl_apple_gl_sharing. On other platforms including Microsoft Windows, Linux/Unix and
others, an OpenCL context may be created from an OpenGL context using the Khronos
platform extension cl_khr_gl_sharing
. Refer to the platform
documentation for your OpenCL implementation, or visit the Khronos Registry at
http://www.khronos.org/registry/cl/ for more information.
Any supported OpenGL object defined within the GL share group object, or the share group associated with the GL context from which the CL context is created, may be shared, with the exception of the default OpenGL objects (i.e. objects named zero), which may not be shared.
The table below (Table 9.4) describes the list of GL texture internal formats and the corresponding CL image formats. If a GL texture object with an internal format from the table below is successfully created by OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image format(s) in that table. Texture objects created with other OpenGL internal formats may (but are not guaranteed to) have a mapping to a CL image format; if such mappings exist, they are guaranteed to preserve all color components, data types, and at least the number of bits/component actually allocated by OpenGL for that format.
GL internal format | CL image format (channel order, channel data type) |
---|---|
GL_RGBA8
|
CL_RGBA, CL_UNORM_INT8 or CL_BGRA, CL_UNORM_INT8
|
GL_SRGBA8_ALPHA8
|
CL_sRGBA, CL_UNORM_INT8
|
GL_RGBA , GL_UNSIGNED_INT_8_8_8_8_REV |
CL_RGBA, CL_UNORM_INT8
|
GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV |
CL_BGRA, CL_UNORM_INT8
|
GL_RGBA8I, GL_RGBA8I_EXT
|
CL_RGBA, CL_SIGNED_INT8
|
GL_RGBA16I, GL_RGBA16I_EXT
|
CL_RGBA, CL_SIGNED_INT16
|
GL_RGBA32I, GL_RGBA32I_EXT
|
CL_RGBA, CL_SIGNED_INT32
|
GL_RGBA8UI, GL_RGBA8UI_EXT
|
CL_RGBA, CL_UNSIGNED_INT8
|
GL_RGBA16UI, GL_RGBA16UI_EXT
|
CL_RGBA, CL_UNSIGNED_INT16
|
GL_RGBA32UI, GL_RGBA32UI_EXT
|
CL_RGBA, CL_UNSIGNED_INT32
|
GL_RGBA8_SNORM
|
CL_RGBA, CL_SNORM_INT8
|
GL_RGBA16
|
CL_RGBA, CL_UNORM_INT16
|
GL_RGBA16_SNORM
|
CL_RGBA, CL_SNORM_INT166
|
GL_RGBA16F, GL_RGBA16F_ARB
|
CL_RGBA, CL_HALF_FLOAT
|
GL_RGBA32F, GL_RGBA32F_ARB
|
CL_RGBA, CL_FLOAT
|
GL_R8
|
CL_R, CL_UNORM_INT8
|
GL_R8_SNORM
|
CL_R, CL_SNORM_INT8
|
GL_R16
|
CL_R, CL_UNORM_INT16
|
GL_R16_SNORM
|
CL_R, CL_SNORM_INT16
|
GL_R16F
|
CL_R, CL_HALF_FLOAT
|
GL_R32F
|
CL_R, CL_FLOAT
|
GL_R8I
|
CL_R, CL_SIGNED_INT8
|
GL_R16I
|
CL_R, CL_SIGNED_INT16
|
GL_R32I
|
CL_R, CL_SIGNED_INT32
|
GL_R8UI
|
CL_R, CL_UNSIGNED_INT8
|
GL_R16UI
|
CL_R, CL_UNSIGNED_INT16
|
GL_R32UI
|
CL_R, CL_UNSIGNED_INT32
|
GL_RG8
|
CL_RG, CL_UNORM_INT8
|
GL_RG8_SNORM
|
CL_RG, CL_SNORM_INT8
|
GL_RG16
|
CL_RG, CL_UNORM_INT16
|
GL_RG16_SNORM
|
CL_RG, CL_SNORM_INT16
|
GL_RG16F
|
CL_RG, CL_HALF_FLOAT
|
GL_RG32F
|
CL_RG, CL_FLOAT
|
GL_RG8I
|
CL_RG, CL_SIGNED_INT8
|
GL_RG16I
|
CL_RG, CL_SIGNED_INT16
|
GL_RG32I
|
CL_RG, CL_SIGNED_INT32
|
GL_RG8UI
|
CL_RG, CL_UNSIGNED_INT8
|
GL_RG16UI
|
CL_RG, CL_UNSIGNED_INT16
|
GL_RG32UI
|
CL_RG, CL_UNSIGNED_INT32
|
If the cl_khr_gl_depth_images extension is enabled, the following new image formats are added to table 9.4 in section 9.6.3.1 of the OpenCL 2.0 extension specification. If a GL texture object with an internal format from table 9.4 is successfully created by OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image format(s) in that table.
GL internal format | CL image format (channel order, channel data type) |
---|---|
GL_DEPTH_COMPONENT32F
|
CL_DEPTH, CL_FLOAT
|
GL_DEPTH_COMPONENT16
|
CL_DEPTH, CL_UNORM_INT16
|
GL_DEPTH24_STENCIL8
|
CL_DEPTH_STENCIL, CL_UNORM_INT24
|
GL_DEPTH32F_STENCIL8
|
CL_DEPTH_STENCIL, CL_FLOAT
|
An OpenCL memory object created from an OpenGL object
(hereinafter refered to as a "shared CL/GL object") remains valid as long as the
corresponding GL object has not been deleted. If the GL object is deleted through the GL
API (e.g. glDeleteBuffers
, glDeleteTextures
,
or glDeleteRenderbuffers
), subsequent use of the CL buffer or image
object will result in undefined behavior, including but not limited to possible CL errors
and data corruption, but may not result in program termination.
The CL context and corresponding command-queues are dependent on the existence of the GL share group object, or the share group associated with the GL context from which the CL context is created. If the GL share group object or all GL contexts in the share group are destroyed, any use of the CL context or command-queue(s) will result in undefined behavior, which may include program termination. Applications should destroy the CL command-queue(s) and CL context before destroying the corresponding GL share group or contexts.
In order to ensure data integrity, the application is responsible for synchronizing access to shared CL/GL objects by their respective APIs. Failure to provide such synchronization may result in race conditions and other undefined behavior including non-portability between implementations.
Prior to calling clEnqueueAcquireGLObjects
,
the application must ensure that any pending GL operations which access the objects
specified in mem_objects
have completed. This may be accomplished
portably by issuing and waiting for completion of a glFinish
command on all GL contexts with pending references to these objects. Implementations
may offer more efficient synchronization methods; for example on some platforms calling
glFlush
may be sufficient, or synchronization may be implicit within
a thread, or there may be vendor-specific extensions that enable placing a fence in the
GL command stream and waiting for completion of that fence in the CL command queue. Note
that no synchronization methods other than glFinish
are portable
between OpenGL implementations at this time.
When the extension
cl_khr_egl_event
is supported: Prior to calling
clEnqueueAcquireGLObjects
,
the application must ensure that any pending
EGL or EGL client API operations which access
the objects specified in mem_objects
have
completed.
If the
cl_khr_egl_event
extension is supported and the EGL context in question supports fence
sync objects, explicit synchronisation can be achieved
as set out in section 5.7.1.
If the
cl_khr_egl_event
extension is not supported, completion of EGL client API commands
may be determined by issuing and waiting for completion of commands such as
glFinish
or
vgFinish
on all client API
contexts with pending references to these objects. Some
implementations may offer other efficient
synchronization methods. If such methods exist they
will be described in platform-specific documentation.
Note that no synchronization methods other than
glFinish
and vgFinish
are portable between all
EGL client API implementations and all OpenCL
implementations. While this is the only way to
ensure completion that is portable to all platforms,
these are expensive operation and their use
should be avoided if the
cl_khr_egl_event extension
is supported on a platform.
Similarly, after calling
clEnqueueReleaseGLObjects
, the application is responsible
for ensuring that any pending OpenCL operations which access the objects specified
in mem_objects
have completed prior to executing subsequent GL
commands which reference these objects. This may be accomplished portably by calling
clWaitForEvents with the
event object returned by clEnqueueReleaseGLObjects
, or by calling
clFinish. As above, some
implementations may offer more efficient methods.
The application is responsible for maintaining the proper order of operations if the CL and GL contexts are in separate threads.
If a GL context is bound to a thread other than the one in which
clEnqueueReleaseGLObjects
is called, changes to any of the objects in
mem_objects
may not be visible to that context without additional steps
being taken by the application. For an OpenGL 3.1 (or later) context, the requirements
are described in Appendix D ("Shared Objects and Multiple Contexts") of the OpenGL 3.1
Specification. For prior versions of OpenGL, the requirements are implementation-dependent.
Attempting to access the data store of an OpenGL object after it has been acquired by OpenCL and before it has been released will result in undefined behavior. Similarly, attempting to access a shared CL/GL object from OpenCL before it has been acquired by the OpenCL command queue, or after it has been released, will result in undefined behavior.
If the cl_khr_gl_event extension is supported, then the OpenCL implementation will ensure that any such pending OpenGL operations are complete for an OpenGL context bound to the same thread as the OpenCL context. This is referred to as implicit synchronization.
Returns a valid non-zero OpenCL image object and errcode_ret
is set to CL_SUCCESS if the image object is created
successfully. Otherwise, it returns a NULL value with one of the following error
values returned in errcode_ret
:
context
is not
a valid context or was not created from a GL context.
flags
are not valid or if value specified in
texture_target
is not one of the values specified in the
description of texture_target
.
miplevel
is less than the value of levelbase
(for OpenGL implementations) or zero (for OpenGL ES implementations); or
greater than the value of q
(for both OpenGL and OpenGL
ES). levelbase
and q
are defined for the texture in section 3.8.10 (Texture Completeness) of the OpenGL
2.1 specification and section 3.7.10 of the OpenGL ES 2.0.
miplevel
is
greater than zero and the OpenGL implementation does not support creating from
non-zero mipmap levels.
texture
is not
a GL texture object whose type matches texture_target
, if the
specified miplevel
of texture
is not defined,
or if the width or height of the specified miplevel
is zero
or if the GL texture object is incomplete.
texture
is a GL texture object
created with a border width value greater than zero.