command_queue  
            A valid command-queue.
 num_objects  
            
                        The number of memory objects to be released in
                         mem_objects.
                    
 mem_objects  
            A pointer to a list of CL memory objects that correspond to GL objects.
event_wait_list
                , 
              
                    num_events_in_wait_list
                
            
                      These parameters specify events
                      that need to complete before this command can be executed. If
                      event_wait_list is NULL, then this particular command does
                      not wait on any event to complete.  If event_wait_list
                      is NULL, num_events_in_wait_list must be 0. If
                      event_wait_list is not NULL, the list of events
                      pointed to by event_wait_list must be valid and
                      num_events_in_wait_list must be greater than
                      0. The events specified in event_wait_list act as
                      synchronization points.
                    
 event  
            
                      Returns an event object that identifies
                      this particular read/write command and can be used to query or queue a
                      wait for the command to complete.  event can be NULL
                      in which case it will not be possible for the application to query the
                      status of this command or queue a wait for this command to complete.
                      If the event_wait_list and the 
                      event arguments are not 
                      NULL, the event argument should not refer 
                      to an element of the event_wait_list array.
                    
If the cl_khr_gl_event extension is supported, if an OpenGL context is bound to the current thread, then then any OpenGL commands which
mem_objects list, and
                          clEnqueueReleaseGLObjects
                        will not execute until after execution of any OpenCL commands preceding the 
                        clEnqueueReleaseGLObjects
                        which affect or access any of those memory objects. If a non-NULL 
                        event object is returned, it will report completion before execution 
                        of such OpenGL commands.
                    
          Release OpenCL memory objects that have been created from OpenGL objects.  These objects
          need to be released before they can be used by OpenGL.  The OpenGL objects are released
          by the OpenCL context associated with command_queue.
        
If the cl_khr_gl_sharing extension is supported and if an OpenGL context is bound to the current thread, then any OpenGL commands which does:
mem_objects list, and
            clEnqueueReleaseGLObjects
          will not execute until after execution of any OpenCL commands preceding the
          clEnqueueReleaseGLObjects which affect or access any
          of those memory objects.  If a non-NULL event object is
          returned, it will report completion before execution of such OpenGL commands.
        
           The OpenCL specification in section 9.7 defines how to
          share data with texture and buffer objects in a parallel OpenGL implementation,
          but does not define how the association between an OpenCL context and an OpenGL
          context or share group is established. This extension defines optional attributes
          to OpenCL context creation routines which associate a GL context or share group
          object with a newly created OpenCL context. If this extension is supported
          by an implementation, the string "cl_khr_gl_sharing" will be present in the
          CL_DEVICE_EXTENSIONS
          string described in the table of allowed values for param_name
          for clGetDeviceInfo
          or in the CL_PLATFORM_EXTENSIONS
          string described in the table of allowed values for param_name
          for clGetPlatformInfo.
        
This section discusses OpenCL functions that allow applications to use OpenGL buffer, texture, and renderbuffer objects as OpenCL memory objects. This allows efficient sharing of data between OpenCL and OpenGL. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also OpenGL objects.
An OpenCL image object may be created from an OpenGL texture or renderbuffer object. An OpenCL buffer object may be created from an OpenGL buffer object.
          OpenCL memory objects may be created from OpenGL objects
          if and only if the OpenCL context has been created from an OpenGL share group
          object or context. OpenGL share groups and contexts are created using platform
          specific APIs such as EGL, CGL, WGL, and GLX. On MacOS X, an OpenCL context may
          be created from an OpenGL share group object using the OpenCL platform extension
          cl_apple_gl_sharing. On other platforms including Microsoft Windows, Linux/Unix and
          others, an OpenCL context may be created from an OpenGL context using the Khronos
          platform extension cl_khr_gl_sharing. Refer to the platform
          documentation for your OpenCL implementation, or visit the Khronos Registry at
          http://www.khronos.org/registry/cl/ for more information.
        
Any supported OpenGL object defined within the GL share group object, or the share group associated with the GL context from which the CL context is created, may be shared, with the exception of the default OpenGL objects (i.e. objects named zero), which may not be shared.
The table below (Table 9.4) describes the list of GL texture internal formats and the corresponding CL image formats. If a GL texture object with an internal format from the table below is successfully created by OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image format(s) in that table. Texture objects created with other OpenGL internal formats may (but are not guaranteed to) have a mapping to a CL image format; if such mappings exist, they are guaranteed to preserve all color components, data types, and at least the number of bits/component actually allocated by OpenGL for that format.
| GL internal format | CL image format (channel order, channel data type) | 
|---|---|
| GL_RGBA8 | CL_RGBA, CL_UNORM_INT8 or CL_BGRA, CL_UNORM_INT8 | 
| GL_SRGBA8_ALPHA8 | CL_sRGBA, CL_UNORM_INT8 | 
| GL_RGBA,GL_UNSIGNED_INT_8_8_8_8_REV | CL_RGBA, CL_UNORM_INT8 | 
| GL_BGRA,GL_UNSIGNED_INT_8_8_8_8_REV | CL_BGRA, CL_UNORM_INT8 | 
| GL_RGBA8I, GL_RGBA8I_EXT | CL_RGBA, CL_SIGNED_INT8 | 
| GL_RGBA16I, GL_RGBA16I_EXT | CL_RGBA, CL_SIGNED_INT16 | 
| GL_RGBA32I, GL_RGBA32I_EXT | CL_RGBA, CL_SIGNED_INT32 | 
| GL_RGBA8UI, GL_RGBA8UI_EXT | CL_RGBA, CL_UNSIGNED_INT8 | 
| GL_RGBA16UI, GL_RGBA16UI_EXT | CL_RGBA, CL_UNSIGNED_INT16 | 
| GL_RGBA32UI, GL_RGBA32UI_EXT | CL_RGBA, CL_UNSIGNED_INT32 | 
| GL_RGBA8_SNORM | CL_RGBA, CL_SNORM_INT8 | 
| GL_RGBA16 | CL_RGBA, CL_UNORM_INT16 | 
| GL_RGBA16_SNORM | CL_RGBA, CL_SNORM_INT166 | 
| GL_RGBA16F, GL_RGBA16F_ARB | CL_RGBA, CL_HALF_FLOAT | 
| GL_RGBA32F, GL_RGBA32F_ARB | CL_RGBA, CL_FLOAT | 
| GL_R8 | CL_R, CL_UNORM_INT8  | 
| GL_R8_SNORM | CL_R, CL_SNORM_INT8  | 
| GL_R16 | CL_R, CL_UNORM_INT16  | 
| GL_R16_SNORM | CL_R, CL_SNORM_INT16  | 
| GL_R16F | CL_R, CL_HALF_FLOAT  | 
| GL_R32F | CL_R, CL_FLOAT  | 
| GL_R8I | CL_R, CL_SIGNED_INT8 | 
| GL_R16I | CL_R, CL_SIGNED_INT16 | 
| GL_R32I | CL_R, CL_SIGNED_INT32 | 
| GL_R8UI | CL_R, CL_UNSIGNED_INT8 | 
| GL_R16UI | CL_R, CL_UNSIGNED_INT16 | 
| GL_R32UI | CL_R, CL_UNSIGNED_INT32 | 
| GL_RG8 | CL_RG, CL_UNORM_INT8  | 
| GL_RG8_SNORM | CL_RG, CL_SNORM_INT8 | 
| GL_RG16 | CL_RG, CL_UNORM_INT16 | 
| GL_RG16_SNORM | CL_RG, CL_SNORM_INT16  | 
| GL_RG16F | CL_RG, CL_HALF_FLOAT  | 
| GL_RG32F | CL_RG, CL_FLOAT | 
| GL_RG8I | CL_RG, CL_SIGNED_INT8 | 
| GL_RG16I | CL_RG, CL_SIGNED_INT16 | 
| GL_RG32I | CL_RG, CL_SIGNED_INT32 | 
| GL_RG8UI | CL_RG, CL_UNSIGNED_INT8 | 
| GL_RG16UI | CL_RG, CL_UNSIGNED_INT16 | 
| GL_RG32UI | CL_RG, CL_UNSIGNED_INT32 | 
If the cl_khr_gl_depth_images extension is enabled, the following new image formats are added to table 9.4 in section 9.6.3.1 of the OpenCL 2.0 extension specification. If a GL texture object with an internal format from table 9.4 is successfully created by OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image format(s) in that table.
| GL internal format | CL image format (channel order, channel data type) | 
|---|---|
| GL_DEPTH_COMPONENT32F | CL_DEPTH, CL_FLOAT | 
| GL_DEPTH_COMPONENT16 | CL_DEPTH, CL_UNORM_INT16 | 
| GL_DEPTH24_STENCIL8 | CL_DEPTH_STENCIL, CL_UNORM_INT24 | 
| GL_DEPTH32F_STENCIL8 | CL_DEPTH_STENCIL, CL_FLOAT | 
       
      An OpenCL memory object created from an OpenGL object
      (hereinafter refered to as a "shared CL/GL object") remains valid as long as the
      corresponding GL object has not been deleted. If the GL object is deleted through the GL
      API (e.g. glDeleteBuffers, glDeleteTextures,
      or glDeleteRenderbuffers), subsequent use of the CL buffer or image
      object will result in undefined behavior, including but not limited to possible CL errors
      and data corruption, but may not result in program termination.
    
The CL context and corresponding command-queues are dependent on the existence of the GL share group object, or the share group associated with the GL context from which the CL context is created. If the GL share group object or all GL contexts in the share group are destroyed, any use of the CL context or command-queue(s) will result in undefined behavior, which may include program termination. Applications should destroy the CL command-queue(s) and CL context before destroying the corresponding GL share group or contexts.
In order to ensure data integrity, the application is responsible for synchronizing access to shared CL/GL objects by their respective APIs. Failure to provide such synchronization may result in race conditions and other undefined behavior including non-portability between implementations.
      Prior to calling clEnqueueAcquireGLObjects,
      the application must ensure that any pending GL operations which access the objects
      specified in mem_objects  have completed.  This may be accomplished
      portably by issuing and waiting for completion of a glFinish
      command on all GL contexts with pending references to these objects.  Implementations
      may offer more efficient synchronization methods; for example on some platforms calling
      glFlush may be sufficient, or synchronization may be implicit within
      a thread, or there may be vendor-specific extensions that enable placing a fence in the
      GL command stream and waiting for completion of that fence in the CL command queue. Note
      that no synchronization methods other than glFinish are portable
      between OpenGL implementations at this time.
    
        When the extension 
        cl_khr_egl_event 
        is supported: Prior to calling 
        clEnqueueAcquireGLObjects, 
        the application must ensure that any pending 
        EGL or EGL client API operations which access 
        the objects specified in mem_objects have 
        completed. 
        If the 
        cl_khr_egl_event
        extension is supported and the EGL context in question supports fence 
        sync objects, explicit synchronisation can be achieved 
        as set out in section 5.7.1. 
        If the 
        cl_khr_egl_event 
        extension is not supported, completion of EGL client API commands 
        may be determined by issuing and waiting for completion of commands such as 
        glFinish or 
        vgFinish on all client API 
        contexts with pending references to these objects. Some
        implementations may offer other efficient 
        synchronization methods. If such methods exist they 
        will be described in platform-specific documentation.
        Note that no synchronization methods other than 
        glFinish and vgFinish 
        are portable between all 
        EGL client API implementations and all OpenCL 
        implementations. While this is the only way to 
        ensure completion that is portable to all platforms, 
        these are expensive operation and their use 
        should be avoided if the 
        cl_khr_egl_event extension 
        is supported on a platform.
    
      
      Similarly, after calling
      clEnqueueReleaseGLObjects, the application is responsible
      for ensuring that any pending OpenCL operations which access the objects specified
      in mem_objects have completed prior to executing subsequent GL
      commands which reference these objects. This may be accomplished portably by calling
      clWaitForEvents with the
      event object returned by clEnqueueReleaseGLObjects, or by calling
      clFinish.  As above, some
      implementations may offer more efficient methods.
    
The application is responsible for maintaining the proper order of operations if the CL and GL contexts are in separate threads.
      If a GL context is bound to a thread other than the one in which
      clEnqueueReleaseGLObjects is called, changes to any of the objects in
      mem_objects may not be visible to that context without additional steps
      being taken by the application. For an OpenGL 3.1 (or later) context, the requirements
      are described in Appendix D ("Shared Objects and Multiple Contexts") of the OpenGL 3.1
      Specification. For prior versions of OpenGL, the requirements are implementation-dependent.
    
Attempting to access the data store of an OpenGL object after it has been acquired by OpenCL and before it has been released will result in undefined behavior. Similarly, attempting to access a shared CL/GL object from OpenCL before it has been acquired by the OpenCL command queue, or after it has been released, will result in undefined behavior.
If the cl_khr_gl_event extension is supported, then the OpenCL implementation will ensure that any such pending OpenGL operations are complete for an OpenGL context bound to the same thread as the OpenCL context. This is referred to as implicit synchronization.
          clEnqueueReleaseGLObjects returns CL_SUCCESS
          if the function is executed successfully. If num_objects is 0
          and mem_objects is NULL the function does nothing and returns
          CL_SUCCESS.  Otherwise, it returns one of the following errors:
        
num_objects
              is zero and mem_objects is not a NULL value or if
              num_objects > 0 and mem_objects is NULL.
            mem_objects are not valid OpenCL memory objects.
            command_queue
              is not a valid command-queue.
            command_queue was not created from an OpenGL context.
            mem_objects have not been created from a GL object(s).
            event_wait_list is NULL and
              num_events_in_wait_list > 0,
              or event_wait_list is not NULL and
              num_events_in_wait_list is 0, or if event objects in
              event_wait_list are not valid events.
             Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.