command_queue
A valid command-queue.
num_objects
The number of memory objects to be released in
mem_objects
.
mem_objects
A pointer to a list of CL memory objects that correspond to GL objects.
event_wait_list
,
num_events_in_wait_list
These parameters specify events
that need to complete before this command can be executed. If
event_wait_list
is NULL, then this particular command does
not wait on any event to complete. If event_wait_list
is NULL, num_events_in_wait_list
must be 0. If
event_wait_list
is not NULL, the list of events
pointed to by event_wait_list
must be valid and
num_events_in_wait_list
must be greater than
0. The events specified in event_wait_list
act as
synchronization points.
event
Returns an event object that identifies
this particular read/write command and can be used to query or queue a
wait for the command to complete. event
can be NULL
in which case it will not be possible for the application to query the
status of this command or queue a wait for this command to complete.
If the event_wait_list
and the
event
arguments are not
NULL, the event
argument should not refer
to an element of the event_wait_list
array.
If the cl_khr_gl_event extension is supported, if an OpenGL context is bound to the current thread, then then any OpenGL commands which
mem_objects
list, and
clEnqueueReleaseGLObjects
will not execute until after execution of any OpenCL commands preceding the
clEnqueueReleaseGLObjects
which affect or access any of those memory objects. If a non-NULL
event object is returned, it will report completion before execution
of such OpenGL commands.
Release OpenCL memory objects that have been created from OpenGL objects. These objects
need to be released before they can be used by OpenGL. The OpenGL objects are released
by the OpenCL context associated with command_queue
.
If the cl_khr_gl_sharing extension is supported and if an OpenGL context is bound to the current thread, then any OpenGL commands which does:
mem_objects
list, and
clEnqueueReleaseGLObjects
will not execute until after execution of any OpenCL commands preceding the
clEnqueueReleaseGLObjects
which affect or access any
of those memory objects. If a non-NULL event
object is
returned, it will report completion before execution of such OpenGL commands.
The OpenCL specification in section 9.7 defines how to
share data with texture and buffer objects in a parallel OpenGL implementation,
but does not define how the association between an OpenCL context and an OpenGL
context or share group is established. This extension defines optional attributes
to OpenCL context creation routines which associate a GL context or share group
object with a newly created OpenCL context. If this extension is supported
by an implementation, the string "cl_khr_gl_sharing" will be present in the
CL_DEVICE_EXTENSIONS
string described in the table of allowed values for param_name
for clGetDeviceInfo
or in the CL_PLATFORM_EXTENSIONS
string described in the table of allowed values for param_name
for clGetPlatformInfo.
This section discusses OpenCL functions that allow applications to use OpenGL buffer, texture, and renderbuffer objects as OpenCL memory objects. This allows efficient sharing of data between OpenCL and OpenGL. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also OpenGL objects.
An OpenCL image object may be created from an OpenGL texture or renderbuffer object. An OpenCL buffer object may be created from an OpenGL buffer object.
OpenCL memory objects may be created from OpenGL objects
if and only if the OpenCL context has been created from an OpenGL share group
object or context. OpenGL share groups and contexts are created using platform
specific APIs such as EGL, CGL, WGL, and GLX. On MacOS X, an OpenCL context may
be created from an OpenGL share group object using the OpenCL platform extension
cl_apple_gl_sharing. On other platforms including Microsoft Windows, Linux/Unix and
others, an OpenCL context may be created from an OpenGL context using the Khronos
platform extension cl_khr_gl_sharing
. Refer to the platform
documentation for your OpenCL implementation, or visit the Khronos Registry at
http://www.khronos.org/registry/cl/ for more information.
Any supported OpenGL object defined within the GL share group object, or the share group associated with the GL context from which the CL context is created, may be shared, with the exception of the default OpenGL objects (i.e. objects named zero), which may not be shared.
The table below (Table 9.4) describes the list of GL texture internal formats and the corresponding CL image formats. If a GL texture object with an internal format from the table below is successfully created by OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image format(s) in that table. Texture objects created with other OpenGL internal formats may (but are not guaranteed to) have a mapping to a CL image format; if such mappings exist, they are guaranteed to preserve all color components, data types, and at least the number of bits/component actually allocated by OpenGL for that format.
GL internal format | CL image format (channel order, channel data type) |
---|---|
GL_RGBA8
|
CL_RGBA, CL_UNORM_INT8 or CL_BGRA, CL_UNORM_INT8
|
GL_SRGBA8_ALPHA8
|
CL_sRGBA, CL_UNORM_INT8
|
GL_RGBA , GL_UNSIGNED_INT_8_8_8_8_REV |
CL_RGBA, CL_UNORM_INT8
|
GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV |
CL_BGRA, CL_UNORM_INT8
|
GL_RGBA8I, GL_RGBA8I_EXT
|
CL_RGBA, CL_SIGNED_INT8
|
GL_RGBA16I, GL_RGBA16I_EXT
|
CL_RGBA, CL_SIGNED_INT16
|
GL_RGBA32I, GL_RGBA32I_EXT
|
CL_RGBA, CL_SIGNED_INT32
|
GL_RGBA8UI, GL_RGBA8UI_EXT
|
CL_RGBA, CL_UNSIGNED_INT8
|
GL_RGBA16UI, GL_RGBA16UI_EXT
|
CL_RGBA, CL_UNSIGNED_INT16
|
GL_RGBA32UI, GL_RGBA32UI_EXT
|
CL_RGBA, CL_UNSIGNED_INT32
|
GL_RGBA8_SNORM
|
CL_RGBA, CL_SNORM_INT8
|
GL_RGBA16
|
CL_RGBA, CL_UNORM_INT16
|
GL_RGBA16_SNORM
|
CL_RGBA, CL_SNORM_INT166
|
GL_RGBA16F, GL_RGBA16F_ARB
|
CL_RGBA, CL_HALF_FLOAT
|
GL_RGBA32F, GL_RGBA32F_ARB
|
CL_RGBA, CL_FLOAT
|
GL_R8
|
CL_R, CL_UNORM_INT8
|
GL_R8_SNORM
|
CL_R, CL_SNORM_INT8
|
GL_R16
|
CL_R, CL_UNORM_INT16
|
GL_R16_SNORM
|
CL_R, CL_SNORM_INT16
|
GL_R16F
|
CL_R, CL_HALF_FLOAT
|
GL_R32F
|
CL_R, CL_FLOAT
|
GL_R8I
|
CL_R, CL_SIGNED_INT8
|
GL_R16I
|
CL_R, CL_SIGNED_INT16
|
GL_R32I
|
CL_R, CL_SIGNED_INT32
|
GL_R8UI
|
CL_R, CL_UNSIGNED_INT8
|
GL_R16UI
|
CL_R, CL_UNSIGNED_INT16
|
GL_R32UI
|
CL_R, CL_UNSIGNED_INT32
|
GL_RG8
|
CL_RG, CL_UNORM_INT8
|
GL_RG8_SNORM
|
CL_RG, CL_SNORM_INT8
|
GL_RG16
|
CL_RG, CL_UNORM_INT16
|
GL_RG16_SNORM
|
CL_RG, CL_SNORM_INT16
|
GL_RG16F
|
CL_RG, CL_HALF_FLOAT
|
GL_RG32F
|
CL_RG, CL_FLOAT
|
GL_RG8I
|
CL_RG, CL_SIGNED_INT8
|
GL_RG16I
|
CL_RG, CL_SIGNED_INT16
|
GL_RG32I
|
CL_RG, CL_SIGNED_INT32
|
GL_RG8UI
|
CL_RG, CL_UNSIGNED_INT8
|
GL_RG16UI
|
CL_RG, CL_UNSIGNED_INT16
|
GL_RG32UI
|
CL_RG, CL_UNSIGNED_INT32
|
If the cl_khr_gl_depth_images extension is enabled, the following new image formats are added to table 9.4 in section 9.6.3.1 of the OpenCL 2.0 extension specification. If a GL texture object with an internal format from table 9.4 is successfully created by OpenGL, then there is guaranteed to be a mapping to one of the corresponding CL image format(s) in that table.
GL internal format | CL image format (channel order, channel data type) |
---|---|
GL_DEPTH_COMPONENT32F
|
CL_DEPTH, CL_FLOAT
|
GL_DEPTH_COMPONENT16
|
CL_DEPTH, CL_UNORM_INT16
|
GL_DEPTH24_STENCIL8
|
CL_DEPTH_STENCIL, CL_UNORM_INT24
|
GL_DEPTH32F_STENCIL8
|
CL_DEPTH_STENCIL, CL_FLOAT
|
An OpenCL memory object created from an OpenGL object
(hereinafter refered to as a "shared CL/GL object") remains valid as long as the
corresponding GL object has not been deleted. If the GL object is deleted through the GL
API (e.g. glDeleteBuffers
, glDeleteTextures
,
or glDeleteRenderbuffers
), subsequent use of the CL buffer or image
object will result in undefined behavior, including but not limited to possible CL errors
and data corruption, but may not result in program termination.
The CL context and corresponding command-queues are dependent on the existence of the GL share group object, or the share group associated with the GL context from which the CL context is created. If the GL share group object or all GL contexts in the share group are destroyed, any use of the CL context or command-queue(s) will result in undefined behavior, which may include program termination. Applications should destroy the CL command-queue(s) and CL context before destroying the corresponding GL share group or contexts.
In order to ensure data integrity, the application is responsible for synchronizing access to shared CL/GL objects by their respective APIs. Failure to provide such synchronization may result in race conditions and other undefined behavior including non-portability between implementations.
Prior to calling clEnqueueAcquireGLObjects
,
the application must ensure that any pending GL operations which access the objects
specified in mem_objects
have completed. This may be accomplished
portably by issuing and waiting for completion of a glFinish
command on all GL contexts with pending references to these objects. Implementations
may offer more efficient synchronization methods; for example on some platforms calling
glFlush
may be sufficient, or synchronization may be implicit within
a thread, or there may be vendor-specific extensions that enable placing a fence in the
GL command stream and waiting for completion of that fence in the CL command queue. Note
that no synchronization methods other than glFinish
are portable
between OpenGL implementations at this time.
When the extension
cl_khr_egl_event
is supported: Prior to calling
clEnqueueAcquireGLObjects
,
the application must ensure that any pending
EGL or EGL client API operations which access
the objects specified in mem_objects
have
completed.
If the
cl_khr_egl_event
extension is supported and the EGL context in question supports fence
sync objects, explicit synchronisation can be achieved
as set out in section 5.7.1.
If the
cl_khr_egl_event
extension is not supported, completion of EGL client API commands
may be determined by issuing and waiting for completion of commands such as
glFinish
or
vgFinish
on all client API
contexts with pending references to these objects. Some
implementations may offer other efficient
synchronization methods. If such methods exist they
will be described in platform-specific documentation.
Note that no synchronization methods other than
glFinish
and vgFinish
are portable between all
EGL client API implementations and all OpenCL
implementations. While this is the only way to
ensure completion that is portable to all platforms,
these are expensive operation and their use
should be avoided if the
cl_khr_egl_event extension
is supported on a platform.
Similarly, after calling
clEnqueueReleaseGLObjects
, the application is responsible
for ensuring that any pending OpenCL operations which access the objects specified
in mem_objects
have completed prior to executing subsequent GL
commands which reference these objects. This may be accomplished portably by calling
clWaitForEvents with the
event object returned by clEnqueueReleaseGLObjects
, or by calling
clFinish. As above, some
implementations may offer more efficient methods.
The application is responsible for maintaining the proper order of operations if the CL and GL contexts are in separate threads.
If a GL context is bound to a thread other than the one in which
clEnqueueReleaseGLObjects
is called, changes to any of the objects in
mem_objects
may not be visible to that context without additional steps
being taken by the application. For an OpenGL 3.1 (or later) context, the requirements
are described in Appendix D ("Shared Objects and Multiple Contexts") of the OpenGL 3.1
Specification. For prior versions of OpenGL, the requirements are implementation-dependent.
Attempting to access the data store of an OpenGL object after it has been acquired by OpenCL and before it has been released will result in undefined behavior. Similarly, attempting to access a shared CL/GL object from OpenCL before it has been acquired by the OpenCL command queue, or after it has been released, will result in undefined behavior.
If the cl_khr_gl_event extension is supported, then the OpenCL implementation will ensure that any such pending OpenGL operations are complete for an OpenGL context bound to the same thread as the OpenCL context. This is referred to as implicit synchronization.
clEnqueueReleaseGLObjects
returns CL_SUCCESS
if the function is executed successfully. If num_objects
is 0
and mem_objects
is NULL the function does nothing and returns
CL_SUCCESS. Otherwise, it returns one of the following errors:
num_objects
is zero and mem_objects
is not a NULL value or if
num_objects
> 0 and mem_objects
is NULL.
mem_objects
are not valid OpenCL memory objects.
command_queue
is not a valid command-queue.
command_queue
was not created from an OpenGL context.
mem_objects
have not been created from a GL object(s).
event_wait_list
is NULL and
num_events_in_wait_list
> 0,
or event_wait_list
is not NULL and
num_events_in_wait_list
is 0, or if event objects in
event_wait_list
are not valid events.