OpenCV
4.1.0
Open Source Computer Vision
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Class used for calculating a dense optical flow. More...
#include <opencv2/cudaoptflow.hpp>
Public Member Functions | |
virtual int | getMaxLevel () const =0 |
virtual int | getNumIters () const =0 |
virtual bool | getUseInitialFlow () const =0 |
virtual Size | getWinSize () const =0 |
virtual void | setMaxLevel (int maxLevel)=0 |
virtual void | setNumIters (int iters)=0 |
virtual void | setUseInitialFlow (bool useInitialFlow)=0 |
virtual void | setWinSize (Size winSize)=0 |
Public Member Functions inherited from cv::cuda::DenseOpticalFlow | |
virtual void | calc (InputArray I0, InputArray I1, InputOutputArray flow, Stream &stream=Stream::Null())=0 |
Calculates a dense optical flow. | |
Public Member Functions inherited from cv::Algorithm | |
Algorithm () | |
virtual | ~Algorithm () |
virtual void | clear () |
Clears the algorithm state. | |
virtual bool | empty () const |
Returns true if the Algorithm is empty (e.g. in the very beginning or after unsuccessful read. | |
virtual String | getDefaultName () const |
virtual void | read (const FileNode &fn) |
Reads algorithm parameters from a file storage. | |
virtual void | save (const String &filename) const |
virtual void | write (FileStorage &fs) const |
Stores algorithm parameters in a file storage. | |
void | write (const Ptr< FileStorage > &fs, const String &name=String()) const |
simplified API for language bindingsThis is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
Static Public Member Functions | |
static Ptr< DensePyrLKOpticalFlow > | create (Size winSize=Size(13, 13), int maxLevel=3, int iters=30, bool useInitialFlow=false) |
Additional Inherited Members | |
Protected Member Functions inherited from cv::Algorithm | |
void | writeFormat (FileStorage &fs) const |
Class used for calculating a dense optical flow.
The class can calculate an optical flow for a dense optical flow using the iterative Lucas-Kanade method with pyramids.
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |