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OpenCV
4.1.0
Open Source Computer Vision
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#include <opencv2/viz/types.hpp>#include <opencv2/viz/widgets.hpp>#include <opencv2/viz/viz3d.hpp>Namespaces | |
| namespace | cv |
| "black box" representation of the file storage associated with a file on disk. | |
| namespace | cv::viz |
Functions | |
| void | cv::viz::computeNormals (const Mesh &mesh, OutputArray normals) |
| Viz3d | cv::viz::getWindowByName (const String &window_name) |
| Retrieves a window by its name. | |
| Viz3d | cv::viz::imshow (const String &window_name, InputArray image, const Size &window_size=Size(-1,-1)) |
| Displays image in specified window. | |
| bool | cv::viz::isNan (float x) |
| Checks float/double value for nan. | |
| bool | cv::viz::isNan (double x) |
| Checks float/double value for nan. | |
| template<typename _Tp , int cn> | |
| bool | cv::viz::isNan (const Vec< _Tp, cn > &v) |
| Checks float/double value for nan. | |
| template<typename _Tp > | |
| bool | cv::viz::isNan (const Point3_< _Tp > &p) |
| Checks float/double value for nan. | |
| Affine3d | cv::viz::makeCameraPose (const Vec3d &position, const Vec3d &focal_point, const Vec3d &y_dir) |
| Constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more information). | |
| Affine3d | cv::viz::makeTransformToGlobal (const Vec3d &axis_x, const Vec3d &axis_y, const Vec3d &axis_z, const Vec3d &origin=Vec3d::all(0)) |
| Takes coordinate frame data and builds transform to global coordinate frame. | |
| Mat | cv::viz::readCloud (const String &file, OutputArray colors=noArray(), OutputArray normals=noArray()) |
| *Reads mesh Only ply format is supported now and no texture load support *Mesh | cv::viz::readMesh (const String &file) |
| *Read write poses and trajectories *bool | cv::viz::readPose (const String &file, Affine3d &pose, const String &tag="pose") |
| void | cv::viz::readTrajectory (OutputArray traj, const String &files_format="pose%05d.xml", int start=0, int end=INT_MAX, const String &tag="pose") |
| *Read write clouds Supported obj and | cv::viz::stl (readonly)*/void writeCloud(const String &file |
| void | cv::viz::unregisterAllWindows () |
| Unregisters all Viz windows from internal database. After it 'getWindowByName()' will create new windows instead of getting existing from the database. | |
| void | cv::viz::writePose (const String &file, const Affine3d &pose, const String &tag="pose") |
| void | cv::viz::writeTrajectory (InputArray traj, const String &files_format="pose%05d.xml", int start=0, const String &tag="pose") |
Variables | |
| *Read write clouds Supported obj and InputArray InputArray InputArray bool | cv::viz::binary = false) |
| *Read write clouds Supported obj and InputArray | cv::viz::cloud |
| *Read write clouds Supported obj and InputArray InputArray | cv::viz::colors = noArray() |
| *Read write clouds Supported | cv::viz::formats |
| *Read write clouds Supported obj and InputArray InputArray InputArray | cv::viz::normals = noArray() |
| *Read write clouds Supported | cv::viz::xyz |
1.8.3