This reference is for Processing 3.0+. If you have a previous version, use the reference included with your software in the Help menu. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Core Javadoc and Libraries Javadoc.
	| Class | PShader | 
|---|
	
		| Name | set() | 
	
	
| Examples | 
PImage tex;
PShader deform;
void setup() {
  size(640, 360, P2D);
  tex = loadImage("tex1.jpg");
  deform = loadShader("deform.glsl");
  deform.set("resolution", float(width), float(height));
}
void draw() {
  deform.set("time", millis() / 1000.0);
  deform.set("mouse", float(mouseX), float(mouseY));
  shader(deform);
  image(tex, 0, 0, width, height);
}
 | 
|---|
		
		| Description | Sets the uniform variables inside the shader to modify the effect while the program is running. | 
	| Syntax | .set(name, x)
.set(name, x, y)
.set(name, x, y, z)
.set(name, x, y, z, w)
.set(name, vec)
.set(name, vec, ncoords)
.set(name, boolvec, ncoords)
.set(name, mat)
.set(name, mat, use3x3)
.set(name, tex) | 
|---|
		| Parameters | 
| name | String: the name of the uniform variable to modify |  
| x | boolean, float, or int: first component of the variable to modify |  
| y | boolean, float, or int: second component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[2], vec2) |  
| z | boolean, float, or int: third component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[3], vec3) |  
| w | boolean, float, or int: fourth component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[4], vec4) |  
| vec | boolean[], float[], int[], or PVector: modifies all the components of an array/vector uniform variable. PVector can only be used if the type of the variable is vec3. |  
| ncoords | int: number of coordinates per element, max 4 |  
| mat | PMatrix3D, or PMatrix2D: matrix of values |  
| use3x3 | boolean: enforces the matrix is 3 x 3 |  
| tex | PImage: sets the sampler uniform variable to read from this image texture | 
 | 
	| Returns | void | 
|---|
Updated on January 21, 2019 10:05:14am EST