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| Class | |
|---|---|
| Name | pause() |
| Examples |
import processing.sound.*;
AudioSample sample;
void setup() {
size(640, 360);
background(255);
// Create an array and manually write a single sine wave oscillation into it.
int resolution = 1000;
float[] sinewave = new float[resolution];
for (int i = 0; i < resolution; i++) {
sinewave[i] = sin(TWO_PI*i/resolution);
}
// Create the audiosample based on the data, set framerate to play 200 oscillations/second
sample = new AudioSample(this, sinewave, 200 * resolution);
sample.play();
}
void draw() {
}
void mousePressed() {
if (sample.isPlaying()) {
sample.pause();
} else {
sample.play();
}
}
|
| Description | Stop the playback of the sample, but cue it to the current position. The next call to play() will continue playing where it left off. |
| Syntax | .pause() |
| Returns | void |
