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Class | AudioSample |
Name |
rate() |
Examples |
import processing.sound.*;
AudioSample sample;
void setup() {
size(640, 360);
background(255);
// Create an array and manually write a single sine wave oscillation into it.
int resolution = 1000;
float[] sinewave = new float[resolution];
for (int i = 0; i < resolution; i++) {
sinewave[i] = sin(TWO_PI*i/resolution);
}
// Create the audiosample based on the data, set framerate to play 200 oscillations/second
sample = new AudioSample(this, sinewave, 200 * resolution);
// Playing the sample at twice its normal playback speed, you will actually
// hear a 400 Hz sound
sample.rate(2);
sample.loop();
}
void draw() {
}
|
Description |
Set the relative playback rate of the audiosample. 1 is the original speed. 0.5 is half speed and one octave down. 2 is double the speed and one octave up.
|
Syntax | .rate(rate) |
Parameters |
rate |
float: Relative playback rate to use. 1 is the original speed. 0.5 is
half speed and one octave down. 2 is double the speed and one
octave up. |
|
Returns | void |
Updated on January 21, 2019 10:05:15am EST