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Class | AudioSample |
Name |
resize() |
Examples |
import processing.sound.*;
AudioSample sample;
void setup() {
size(640, 360);
background(255);
// Create a new audiosample
sample = new AudioSample(this, 100000, 22050);
// ... do something with the audiosample ...
// Change to a 100.000 frames but in stereo
file.resize(100000, true);
}
void draw() {
}
|
Description |
Resizes the underlying buffer of the audiosample to the given number of frames. Calling this method allocates a completely new buffer, so any ongoing playback will be stopped and all data currently stored in the sample will be lost.
|
Syntax | .resize(frames)
.resize(frames, stereo) |
Parameters |
frames |
int: the desired number of frames for this audiosample |
stereo |
boolean: whether to treat the audiosample as 2-channel (stereo) or not
(default: false) |
|
Returns | void |
Updated on January 21, 2019 10:05:15am EST