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Class

AudioSample

Name

resize()

Examples
import processing.sound.*;
AudioSample sample;

void setup() {
  size(640, 360);
  background(255);

  // Create a new audiosample
  sample = new AudioSample(this, 100000, 22050);

  // ... do something with the audiosample ...

  // Change to a 100.000 frames but in stereo
  file.resize(100000, true);
}      

void draw() {
}
Description Resizes the underlying buffer of the audiosample to the given number of frames. Calling this method allocates a completely new buffer, so any ongoing playback will be stopped and all data currently stored in the sample will be lost.
Syntax
.resize(frames)
.resize(frames, stereo)
Parameters
frames int: the desired number of frames for this audiosample
stereo boolean: whether to treat the audiosample as 2-channel (stereo) or not (default: false)
Returnsvoid
Updated on January 21, 2019 10:05:15am EST

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