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Class | AudioSample |
Name |
write() |
Examples |
import processing.sound.*;
AudioSample sample;
void setup() {
size(640, 360);
background(255);
// Create a new audiosample
sample = new AudioSample(this, 100000, 22050);
// A freshly initiated audiosample contains nothing but zeros, so let's
// write some data to it.
for (int i = 0; i < sample.frames(); i++) {
// Random numbers will make it sound like white noise
sample.write(i, random(-100, 100));
}
sample.play();
}
void draw() {
}
|
Description |
The underlying data of the audiosample can be read and (over)written in several different ways:
the method taking a single float array `data` replaces the sample data with the content of the given array. The array has to contain as many floats as there are frames in this sample.
It is also possible to only write parts of the sample data using the method with four arguments, which allows you to specify the index of the first frame to write, the position in the array to take the data from, as well as how many frames should be copied over.
Finally, the method taking two arguments simply sets the value of the single audio frame specified by the first argument to the given float value.
|
Syntax | .write(data)
.write(startFrame, data, startIndex, numFrames)
.write(index, value) |
Parameters |
data |
float[]: the array from which the sample data should be taken |
startFrame |
int: the index of the first frame of the audiosample that should be
written to |
startIndex |
int: the position in the array that the first value to write should be
taken from (typically 0) |
numFrames |
int: the number of frames that should be written (can't be greater than
data.length - startIndex) |
index |
int: the index of the single frame of the audiosample that should be
set to the given value |
value |
float: the float value that the given audio frame should be set to |
|
Returns | void |
Updated on January 21, 2019 10:05:15am EST