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	| Class | BrownNoise | 
|---|
	
		| Name | pan() | 
	
	
| Examples | 
import processing.sound.*;
BrownNoise noise;
void setup() {
  size(640, 360);
  background(255);
    
  // Create the noise generator
  noise = new BrownNoise(this);
  noise.play();
}      
void draw() {
  // Map mouseX from -1.0 to 1.0 for left to right
  noise.pan(map(mouseX, 0, width, -1.0, 1.0));
}
 | 
|---|
		
		| Description | Pan the generator in a stereo panorama. -1.0 pans to the left channel and 1.0 to the right channel. | 
	| Syntax | .pan(pos) | 
|---|
		| Parameters | 
| pos | float: the panoramic position of this sound unit from -1.0 (left) to 1.0
            (right). | 
 | 
	| Returns | void | 
|---|
Updated on January 21, 2019 10:05:15am EST