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	| Class | BrownNoise | 
|---|
	
		| Name | set() | 
	
	
| Examples | 
import processing.sound.*;
BrownNoise noise;
void setup() {
  size(640, 360);
  background(255);
    
  // Create the noise generator
  noise = new BrownNoise(this);
  noise.play();
}      
void draw() {
}
void mousePressed() {
  float amp=0.5;
  float add=0.0;
  float pos=1;
  noise.set(amp, add, pos);
}
 | 
|---|
		
		| Description | Sets amplitude, add and pan position with one method. | 
	| Syntax | .set(amp, add, pos) | 
|---|
		| Parameters | 
| amp | float: the amplitude of the noise as a value from 0.0 (complete silence) to 1.0 (full volume) |  
| add | float: offset the output of the noise by given value |  
| pos | float: pan the generator in stereo panorama. Allowed values are between -1.0 and 1.0. | 
 | 
	| Returns | void | 
|---|
Updated on January 21, 2019 10:05:15am EST