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Class | Env |
Name |
play() |
Examples |
import processing.sound.*;
TriOsc triOsc;
Env env;
float attackTime = 0.001;
float sustainTime = 0.004;
float sustainLevel = 0.3;
float releaseTime = 0.4;
void setup() {
size(640, 360);
background(255);
// Create triangle wave
triOsc = new TriOsc(this);
// Create the envelope
env = new Env(this);
}
void draw() {
}
void mousePressed() {
triOsc.play();
env.play(triOsc, attackTime, sustainTime, sustainLevel, releaseTime);
}
|
Description |
Triggers the envelope function
|
Syntax | .play(input, attackTime, sustainTime, sustainLevel, releaseTime) |
Parameters |
input |
SoundObject: Input sound source |
attackTime |
float: Attack time value as a float. |
sustainTime |
float: Sustain time value as a float. |
releaseTime |
float: Release time value as a float. |
|
Returns | void |
Updated on January 21, 2019 10:05:15am EST