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Class | Reverb |
Name |
room() |
Examples |
import processing.sound.*;
AudioIn in;
Reverb reverb;
void setup() {
size(640,360);
background(255);
// create the input stream
in = new AudioIn(this, 0);
// create a reverb effect
reverb = new Reverb(this);
// start the input stream
in.play();
// Patch the reverb
reverb.process(in);
reverb.room(0.5);
}
void draw() {
}
|
Description |
Changes the room size of the reverb
|
Syntax | .room(room) |
Parameters |
room |
float: A float value controlling the room size of the effect. |
|
Returns | void |
Updated on January 21, 2019 10:05:15am EST