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	| Class | Reverb | 
|---|
	
		| Name | set() | 
	
	
| Examples | 
import processing.sound.*;
AudioIn in;
Reverb reverb;
void setup() {
  size(640,360);
  background(255);
        
  // create the input stream
  in = new AudioIn(this, 0);
    
  // create a reverb effect
  reverb = new Reverb(this);
    
  // start the input stream
  in.play();
  // Patch the reverb
  reverb.process(in);
  reverb.room(0.5);
  reverb.damp(0.1);
  reverb.wet(0.7);
}      
void draw() {
}
void mousePressed() {
  float room=0.2;
  float damp=0.3;
  float wet=0.3;
  reverb.set(room, damp, wet);
}
 | 
|---|
		
		| Description | Set multiple parameters of the reverb. Parameters have to be in the right order | 
	| Syntax | .set(room, damp, wet) | 
|---|
		| Parameters | 
| room | float: A value controlling the room size of the effect |  
| damp | float: A value controlling the damping factor of the reverb |  
| wet | float: A value controlling the wet/dry ratio of the reverb. | 
 | 
	| Returns | void | 
|---|
Updated on January 21, 2019 10:05:15am EST