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Class

SoundFile

Name

loop()

Examples
import processing.sound.*;
SoundFile file;

void setup() {
  size(640, 360);
  background(255);
    
  // Load a soundfile from the data folder of the sketch and play it back in a loop
  file = new SoundFile(this, "sample.mp3");
  file.loop();
}      

void draw() {
}

Description Starts playback which will loop at the end of the soundfile.
Syntax
.loop()
.loop(rate)
.loop(rate, amp)
.loop(rate, pos, amp)
.loop(rate, pos, amp, add)
Parameters
rate float: relative playback rate to use. 1 is the original speed. 0.5 is half speed and one octave down. 2 is double the speed and one octave up.
pos float: the panoramic position of this sound unit from -1.0 (left) to 1.0 (right). Only works for mono soundfiles!
amp float: the desired playback amplitude of the audiosample as a value from 0.0 (complete silence) to 1.0 (full volume)
add float: offset the output of the generator by the given value
Returnsvoid
Updated on January 21, 2019 10:05:15am EST

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