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	| Class | SoundFile | 
|---|
	
		| Name | loop() | 
	
	
| Examples | 
import processing.sound.*;
SoundFile file;
void setup() {
  size(640, 360);
  background(255);
    
  // Load a soundfile from the data folder of the sketch and play it back in a loop
  file = new SoundFile(this, "sample.mp3");
  file.loop();
}      
void draw() {
}
 | 
|---|
		
		| Description | Starts playback which will loop at the end of the soundfile. | 
	| Syntax | .loop()
.loop(rate)
.loop(rate, amp)
.loop(rate, pos, amp)
.loop(rate, pos, amp, add) | 
|---|
		| Parameters | 
| rate | float: relative playback rate to use. 1 is the original speed. 0.5 is
            half speed and one octave down. 2 is double the speed and one
            octave up. |  
| pos | float: the panoramic position of this sound unit from -1.0 (left) to 1.0
            (right). Only works for mono soundfiles! |  
| amp | float: the desired playback amplitude of the audiosample as a value from
            0.0 (complete silence) to 1.0 (full volume) |  
| add | float: offset the output of the generator by the given value | 
 | 
	| Returns | void | 
|---|
Updated on January 21, 2019 10:05:15am EST